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jpinard

OA: Suggestions for designing a map to test the new 128 audio sample rate

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I need some ideas on how best to design an audio benchmark test.

ArmA2 only allowed 16 3d samples at once. OA however, lets you crank that all the way up to 128. So I'm trying to figure out a way to surround the player with ~80 3d sounds, so the difference can be easily heard. So far my tests have not accomplished this. I made a scenario with 80 Blufor and 80 Opfor soldiers, separated them by barriers, turned their accuracy down to zero and couldn't hear a difference. I think it's because M16 shots are 2d sound splats and not 3d positional.

Any other ideas? If I can make a decent test then people can see what kind of performance hit they'll have when turning it all the way up.

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How about letting different helos fly to and from or passing the "player" repeatedly. Also it would be possible to do that with Armored vehicles, too. Set all units captive or without ammo, so they don't shoot down each other.

Different distances cause different sounds for each vehicle. at some point you should hear a difference imho.

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I personaly think the sound in OA is bad as arma 2. my sound still cuts out/lags when a lot is going on.

i know this as i tested it in the editor having something like 50v50 infantry all shooting eachother whole i had a 6v6 air fighter jet war going on too lol

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I hope you are referring to a system without onboard sound...if you don't, you know the answer :rolleyes:

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damm it i wasted £250 on a top of the line i7 mobo and it has a crap onboard soundcard? noooooooooo.... ASUS P6T Delux btw :)

i wonder why All my other games dont have sound issues

Edited by jonneymendoza

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damm it i wasted £250 on a top of the line i7 mobo and it has a crap onboard soundcard? noooooooooo.... ASUS P6T Delux btw :)

i wonder why All my other games dont have sound issues

You have a pretty decent audio chip on that mobo: http://www.conexant.com/products/entry.jsp?id=597

Can you tell me what mission you're runnign where you hear the sound cut out? I'd like to see if I can replicate it.

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I have the same motherboard and the only sound problems I have when using onboard sound are very quiet voices during missions.

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