subfigura 10 Posted June 30, 2010 All attempts are ineffectual, but has understood precisely in what a problem: there any optimisation - if you (player) stand near to shooting at it rate of shooting normal (auto), if to depart metres on 15, varies like on fast single, but the parametre aRateofFire actually varies. A sound not and. It is rate of shooting. aiRateOfFireDistance = 200; soundBurst = 0; ffFrequency = 0.070000; ffCount = 5; burst = 1; ffMagnitude = 0.500000; aiRateOfFire = 0; help! What for I it want? it is more terrible, arrows are more effective, and soldiers do not die with a full unit of fire and though something have time to shoot. It is very ridiculously made in game shooting of machine guns if ai shoots standing that the first bullet can get only, is asked - what for it shoots turns why it was impossible to make that he was cut that if a deviation from the purpose big it is necessary to aim anew - WILD BRAD! The most correct decision comes to mind that shooting depended on that there is a purpose or runs, plus time for hit random 0.1 - 0.5 sec, in standing it is possible also single and if that runs turns, but not especially long. Share this post Link to post Share on other sites
tyler4171 10 Posted July 7, 2010 you do not 2 threads on the same issue Share this post Link to post Share on other sites
Placebo 29 Posted July 7, 2010 Why start a new thread when one exists already? Do not cross post please. Share this post Link to post Share on other sites