Jump to content
Sign in to follow this  
subfigura

ai Rate Of Fire Distance

Recommended Posts

All attempts are ineffectual, but has understood precisely in what a problem: there any optimisation - if you (player) stand near to shooting at it rate of shooting normal (auto), if to depart metres on 15, varies like on fast single, but the parametre aRateofFire actually varies. A sound not and. It is rate of shooting.

aiRateOfFireDistance = 200;

soundBurst = 0;

ffFrequency = 0.070000;

ffCount = 5;

burst = 1;

ffMagnitude = 0.500000;

aiRateOfFire = 0;

help!

What for I it want? it is more terrible, arrows are more effective, and soldiers do not die with a full unit of fire and though something have time to shoot.

It is very ridiculously made in game shooting of machine guns if ai shoots standing that the first bullet can get only, is asked - what for it shoots turns why it was impossible to make that he was cut that if a deviation from the purpose big it is necessary to aim anew - WILD BRAD!

The most correct decision comes to mind that shooting depended on that there is a purpose or runs, plus time for hit random 0.1 - 0.5 sec, in standing it is possible also single and if that runs turns, but not especially long.

Share this post


Link to post
Share on other sites

Why start a new thread when one exists already? Do not cross post please.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×