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Ace3

What is desync and how can we reduce it?

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We are trying to set up the first dedicated OFP server in Spain but we are encountering lots of lag problems. We have hired hosting services from a local ISP. The hired connection is a 24/7 512Kb frame relay on a Pentium IV 1800 machine with 512Mb of RAM. The connection itself should be more than enough to hold 8 players games since all of our matches will only hold that number of players. In the server we loaded OFP dedicated server 1.49 using a cfg file with the default options. We thought everything should go ok, however we are experiencing huge amounts of lag, which makes the server totally unplayable. The pings are surprinsingly good, always bellow 100 ms. When running the #monitor command we always get 50 FPS, 55Mb memory use, and in/out Kbs values around 60/15. The in/out values vary a lot, I don`t know if that's the way it is supposed to be, is it?

Also, desync is always around 50-150, which seems to be the cause of all our head aches. Why is it so high? Any ideas? The only explanation that comes to my mind is that the ISP is ripping us off charging us for a connection is not up to the specs.

I know there are people reading these forums that run dedicated servers. Any help/ideas from them will be greatly appreciated.

Thanks smile.gif

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The game needs to send data within a certain time limit. If it can't send it by then, it's too late. Thus a desync occurs, at least I think wink.gif

Don't really know how to help, but you should look in the other threads about the config settings.

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The in/out kbps ought to be at least 250 for 12 players, I think. If the values are really 60/15 with multiple players, something might be wrong with your connection.

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