AfricanWarhead 10 Posted June 23, 2010 Hi, I'm a complete noob concerning O2. I want to make a custom soldier quickly because I do not have lots of time. Can I just open a sample soldier (provided by BI) and swap the main mesh for an imported one with the same mesh groups? or is it not that simple? cheers AW Share this post Link to post Share on other sites
max power 21 Posted June 23, 2010 The modeling part may be that simple. Then you have to build a shader (which is not difficult), and the config files. Depending on your level and focus of technical expertise, this may or may not be a major hurdle for you. Share this post Link to post Share on other sites
AfricanWarhead 10 Posted July 1, 2010 thanks for your post I have loads of C#, JAVA and 3D Max, Maya, Zbrush experience... but I have to get used to this system, its not exactly logically set up (quite bad imo - I develop software myself) and the 3DS exporter exports faulty meshes. I cannot do much with this software :( What I was hoping for was to export eh mesh in 3DS, reshape it, change the textures, import it again and then pbo it. But Even the sample textures cannot load because of case-sensitive issues with the file paths (which I thought I had fixed, but O2 insists that it still cannot load it) :P Is it just a very crummy piece of software, or am I missing something? Share this post Link to post Share on other sites
PuFu 4600 Posted July 1, 2010 O2 is, from my POV, a female canine to work with. I am always trying to work around it, and spend as little time as possible within it that i can. And, from what i have read above, it should be working (exporting to max, reshaping then bringing it back). I would suggest you take a look over http://forums.bistudio.com/showthread.php?t=78083, it might help you out with your workflow Share this post Link to post Share on other sites
AfricanWarhead 10 Posted July 2, 2010 brilliant! I've installed it and I am going to try it out. What is the basic structure of a unit? Is it one mesh that has different animations, or several animated meshes? Can I use pre-animated meshes? Or must you animate it in max (or O2)? Share this post Link to post Share on other sites
AfricanWarhead 10 Posted July 2, 2010 (edited) (exporting to max, reshaping then bringing it back) Nope. Forget reshaping, I cannot even import the 3DS I just exported... error: "Missing KFDATA section". And I've played around with all the settings. Bad application man! (I mean Oxygen) edit: it seems that KFData refers to Key Frame data... read elsewhere that this is a bug in the exporter Edited July 3, 2010 by AfricanWarhead Share this post Link to post Share on other sites