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SteveJA

MOD Difficulty levels

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Hello

First off i need to get this off my chest, im a mod virgin:p

I love arma2 to bits but now and then id like to add something radical. However what i wanted to disscus is how difficult it is to mod a varity of objects. Im not explaining this the best way umm. . ok what i mean is what is the difficulty jump from lets say making a tank faster, to creating a mech.

Id like to see how how steep the learning curve is in certian areas so i dont end up spending a couple of months just to complete one little idea i had, because i cant justify that, i dont get much time on A2 let alone modding lol

So would making a tungsta model X2 the size, increasing the armour value, and changing the ammo to the same as the gau8 be hard??

(No doubt the worst writen post ever but hopfully understandble :D)

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Problem with the ArmA2 models is that BIS hasn't released a 'developer's kit' with unbinarized models and stuff, so models need to either be created from scratch, or ported with some modification from ArmA1 or OFP. Thus scaling the Tunguska to double normal size isn't doable afaik (can't recall anyone releaseing a Tunguska addon before). The rest is doable with some tinkering in config-files though.

As for creating a mech: It's hard. I've to date not seen more than one single well done mech in the game.

As long as you edit stuff that belongs in the config-files it's quite doable most of the time. Creating models will take quite some learning though to learn the tricks of the trade.

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I've to date not seen more than one single well done mech in the game.

:turn:

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That mega bot Thing was epic lol

cheers for the reply, so how about just making a weapon fire a different ammo type (like the GAU 8 im obsesed with this WMD)

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