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PorkyJack

Effect Modules

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Is there any way to let an Effect module kick in after I activate a certain trigger?

Like, when I walk into a certain trigger the effect: Sepia will kick in. Thanks!

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I guess you could extract the scripting commands from the module. Thats what I'm trying to do.

Edited by ziiip

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Oh man, i checked the OA and ArmA2 module files, but couldnt fin the color effects in either. :confused:

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If it's just the colour change you want, you can use this.

Just start the script with a trigger or something instead of the init.sqf

Edit:Just one more useful link. more info

Edited by zigzag

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