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Buzz_Fledderjohn

Disable "Activated by BLUFOR" for BLUFOR AI

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I have a trigger that detects BLUFOR entering the area. It has to detect the players, but not the BLUFOR AI that is present within that trigger at all times. What can I do about the trigger or the AI so that it only detects the players? I've already tried tying a Chernarus civilian (rank: major) to the BLUFOR AI and set the civvie's probability of presence to 0%, but that results in BLUFOR being half polite, half rude to the player ("I'll tell you nothing!") which I don't want.

Thanks.

Edited by Buzz_Fledderjohn

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Sync the player to the trigger, in that case only the player activates the trigger. I guess that works only for one player. Never tried syncing playable units to a trigger though.

regards

Edited by nettrucker

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Grouping them does work, but the problem is that my mission has two squads of seven playable units each and a trigger can only be grouped with one player (squad).

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Try this as the condition:

Unitname distance Gamelogic<= 300 AND Unitname2 distance Gamelogic<= 300 and so on

and use a Gamelogic with the name Gamelogic

not usre if it works :D

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You could try

 cond   player in thislist

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You could try

 cond   player in thislist

Or for multiple players:

{isPlayer _X} count thislist > 0

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