Funkman 10 Posted June 5, 2010 Hello, I need to ask this again, I asked this once before and no one answered me, so I am asking again. What do I need to do in order to get lip synching in a cutscene? I have this link: http://www.armaholic.com/page.php?id=1551 which explains what is required for OFP, but I am not sure if anything has changed in Arma II. According to this, you need to convert your speech file to an .ogg format (got that under control), but you also need to create a lip file. The link for the wav2lip converter is broken, so how can I create a .lip file? Someone must have done some lip syching, I have seen it in people's movies, so some of you know how to do it. Please give me some pointers... (PS, my epic is almost complete, just need one lip syching scene and this baby is ready to rock!) Share this post Link to post Share on other sites
dbrant 0 Posted June 7, 2010 Try this link to wav2lip http://www.ofpec.com/ed_depot/index.php?action=details&id=180 For OFP, but may work for you, never played with it myself. Share this post Link to post Share on other sites
rübe 127 Posted June 7, 2010 wav2lip is most of the time totally good enough and very comfortable to use. It's just a simple keyframe animation in a text file anyway, so if you really need to, you may easily improve it manually (with an audioeditor of your choice for reference). Share this post Link to post Share on other sites
Funkman 10 Posted June 9, 2010 O wow, thanks for replying, I had given up. Hmm, now I have decided to finish my machinima without using lip synching, but this will be handy for future reference. Share this post Link to post Share on other sites
Funkman 10 Posted June 23, 2010 I downloaded Wav2Lip from the link, I can download it ok, but when I run it nothing at all happens. I am running Win 7, could this be an issue? Has anyone else got it to work? I really need to get lip synching down for my next movie..... Share this post Link to post Share on other sites
rejenorst 18 Posted June 23, 2010 You need to physically drag and drop the wav file(s) onto wav2lip.exe Share this post Link to post Share on other sites
celery 8 Posted June 23, 2010 You need to physically drag and drop the wav file(s) onto wav2lip.exe Nothing happens with Win7. Share this post Link to post Share on other sites
dbrant 0 Posted June 23, 2010 Try this then: Grab BI Tools 2 from http://community.bistudio.com/wiki/Sound_Tools Its a bigger download (33.4MB) but you only need to install the sound tools. Once you install it, drag your 16bit mono wav file and drop it onto WaveToLip.exe This will create the .lip file in the original location of your wav file. Works with XP, SHOULD work with 7 Share this post Link to post Share on other sites
celery 8 Posted June 23, 2010 Try this then:Grab BI Tools 2 from http://community.bistudio.com/wiki/Sound_Tools Its a bigger download (33.4MB) but you only need to install the sound tools. Once you install it, drag your 16bit mono wav file and drop it onto WaveToLip.exe This will create the .lip file in the original location of your wav file. Works with XP, SHOULD work with 7 That one did it. :) Share this post Link to post Share on other sites
Funkman 10 Posted June 24, 2010 Excellent, thanks heaps! Downloading now. Share this post Link to post Share on other sites
Funkman 10 Posted July 7, 2010 Worked. Very pleased. ---------- Post added at 01:17 AM ---------- Previous post was at 01:06 AM ---------- Ok, I managed to get a mono wav file, convert it to .ogg format, and also create a lip file. I now also have a Description.ext file in the mission folder which defines a sound, "speech1". When I call speech1 in the mission (this is the name of the .ogg file as well as the .lip file) I am told "speech1 not found"! Any clues as to what may be going wrong? Maybe the .ogg file is not in the right format? How can I check this in Audacity please? ---------- Post added at 01:20 AM ---------- Previous post was at 01:17 AM ---------- I checked, format is correct: 16 bit mono, 44000khz. I have a mission folder "Scene 1 test", in that folder is the Description.ext and then there is a sub folder "Sounds" which contains the .ogg and .lip files. Is this the correct way to do it? Share this post Link to post Share on other sites
MulleDK19 21 Posted July 7, 2010 Worked. Very pleased.---------- Post added at 01:17 AM ---------- Previous post was at 01:06 AM ---------- Ok, I managed to get a mono wav file, convert it to .ogg format, and also create a lip file. I now also have a Description.ext file in the mission folder which defines a sound, "speech1". When I call speech1 in the mission (this is the name of the .ogg file as well as the .lip file) I am told "speech1 not found"! Any clues as to what may be going wrong? Maybe the .ogg file is not in the right format? How can I check this in Audacity please? ---------- Post added at 01:20 AM ---------- Previous post was at 01:17 AM ---------- I checked, format is correct: 16 bit mono, 44000khz. I have a mission folder "Scene 1 test", in that folder is the Description.ext and then there is a sub folder "Sounds" which contains the .ogg and .lip files. Is this the correct way to do it? Remember to save the mission every time you modify Description.ext. That file is only read on load/save. Post your Description.ext Share this post Link to post Share on other sites
Funkman 10 Posted July 8, 2010 THanks, it actually worked now all of a sudden. Finally I got it working! Very pleased. Share this post Link to post Share on other sites