A Smed 0 Posted June 2, 2010 I know you are all gonna say about search and ive used it already and found exactly what i was looking for but what was contained inside did not benefit me. I have my Heli set up with WP's and Opfor troops inside of it but when the heli hits the UNLOAD marker they do not jump out which i persume because of ACE and them not having chutes which i went to the extent of giving them chutes and they still refuse to jump. This is the script which i found on another post via search and i have tried this in diffrent boxs (Soldier init, Waypoint onact ect) and the editor dosent seem to like it. _x action ["eject", _vehicle]; unAssignVehicle _x; Does anyone knows where this goes in the Editor or if someone has a better way of getting AI to para out and survive to the ground in 1 piece? Share this post Link to post Share on other sites
mankyle 422 Posted June 2, 2010 have you substituted _vehicle for the actual name of the helicopter? that _vehicle references a variable that has to be defined before you can use it. I mean. When you make a script you have to define all variables, and _vehicle is the way to define it. But when you are using scripting commands alone you have to tell the engine which vehicle is _vehicle. In this case, if the helicopter is called CHOPPER, you should write the name of the chopper instead of putting _vehicle. Also, your syntax, as you have written it won't work. Try this. I think this will work {_x action ["eject", NAMEOFHELICOPTER]} foreach units group OPFORGROUP; {unAssignVehicle _x} foreach units group OPFORGROUP; Share this post Link to post Share on other sites
A Smed 0 Posted June 2, 2010 (edited) Thanks for the reply. The _vehicle wasnt the problem it did not like the start of it with _x action.... ect but what you have put there now accepts it, I tried it onAct for the waypoint but it didnt work so gonna try on the Troops Init. Edit: Nope in the Soldiers init lines and they still dont para out.... Edited June 2, 2010 by A Smed Share this post Link to post Share on other sites