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ayjay

Editor module problem....

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I first posted this question yesterday over in the General forum 'New to ArmA2 thread but it was suggested that I repost it here. I bought the game several months ago, installed it with no problems and enjoyed playing it but a few weeks ago had to uninstall. Earlier this week I decided to install it again with a view to getting a little practice in before I buy Operation Arrowhead next month. Problem I'm getting is that when I go into the Editor menu I see listed...

Units(F1)

Groups(F2)

Triggers(F3)

Waypoints(F4)

Synchronize(F5)

Markers(F6)

....and thats it.No F7.No Modules. They were definately there last time I installed. Initially I thought maybe they were added in a patch so I patched up tO the latest but still no go and anyway on checking the Manual I got with the game I see that they should be there on the vanilla installation. I have tried uninstalling/reinstalling three times but each time its the same. No F7.

Edited by ayjay

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Have you tried placing a unit on the map first, it may not help, but there are other editor features that don't work until a unit is placed so maybe this is one of them. I don't have A2 with me right now to check.

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Loyalguard thanks for your reply and yes I have done some stuff with the editor including placing units and running a preview but it doesn't seem to make a difference.

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Which patch did you update to? :)

ArmA2 update 105. I thought that was the latest.

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It is. Does the version number show on the splashscreen? I think the F7 was added in the 1.03 patch or thereabouts.

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TRexian thanks for that info. Over in the other thread EricM suggested installing all the published patches so coupling that with your information I'll give that a try. Thanks.

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Seems like you need to add all the patches. F7 Modules was added in 102. Everything is ok now with my installation. Thanks to everyone who came up with suggestions to help me out.

Regards AJD

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