gonza 8 Posted May 21, 2010 Hello there is a way to synchronize units with the ("High Command - Subordinate" game logic) after the mission is started ? it work in the init of the unit but not after the mission was started (in a script for exemple). I want to add it to VTS unit synchronizeObjectsAdd [objects] Share this post Link to post Share on other sites
Benny. 15 Posted May 22, 2010 After mission init, you have to use HCSetGroup. For instance, if you have a team leader/member named "Charlie", all you'll have to do is: //--- unit define the unit that is currently using High Command - Commander unit hcSetGroup [group Charlie]; Share this post Link to post Share on other sites
gonza 8 Posted May 27, 2010 (edited) really thanks it work perfectly in VTS I don't know if it work on dedi server , I will check it Edited May 27, 2010 by gonza Share this post Link to post Share on other sites
ziiip 1 Posted August 4, 2010 So I put this in the choppers init box: group heli setGroupId ["help"] And this into a radio trigger's activation box: itsme hcSetGroup [group help] But nothing happens. Share this post Link to post Share on other sites
near_blind_sniper 10 Posted August 10, 2010 if i'm not mistaken, the "groupsetid" command just changes the group's tag on your map. the name of the group should be that of its lead unit. try: itsme hcSetGroup [group heli] assuming that the helicopter is the ranking unit in its group, and you haven't made it join another group in a script or something crazy like that. Share this post Link to post Share on other sites