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puzzola

Multiplayer - second player can't drive

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Hi, I made some MP missions and have a problem in some.

The second player (not the host), can't drive vehicle nor die and in some case can't see the hosting player.

I made a simple mission whit two pilot (both playable or one player and one playable) and some F16 in a base. respawn at base with the right marker.

The hosting player can do everything, the second click to drive and is ejected, but the host see him board and stay put.

The second player can't die if blown by enemy bomb or other.

I tried putting the pilots as stand alone or in the same unit.

In another mission i made two squad commanded by two players.

The AI of second player freeze.

I reduced to one squad and second player can act normally and drive vehicles too.

Anyone have a suggestion?

Thank you very much.

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Can't really give much advice unless we know what's included in the missions.

What scripts are in the missions? Is it a pre-made mission that you've edited (e.g. Domination)?

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Hi, thank you for your answer.

Both mission are home made, the one with the F16 has only a repawn marker and a description.ext:

class Header

{

gameType = Coop;

minPlayers = 2;

maxPlayers = 2;

};

// Respawn Settings

respawn = "base";

respawndelay = 3;

4 F16 empty, unlocked, stand alone, 2 pilots, some (20) Opfor aircrafts (Su33, Su34 and iranian F14), at the base a ammo box, AI truck for repair and supply, 2 M163 manned by AI.

In the other mission too much to tell, I paste the Addons as in the mission.sqm

class Mission

{

addOns[]=

{

"asz_cc",

"queshkibrul",

"asz_needed_weapons",

"ar7090",

"ASZ_Wheel",

"asz_motorbike",

"ASZ_Men_DES",

"ffaa_terrorista",

"3LB_SA6",

"catracked2_bmp3",

"CAWheeled",

"CAWheeled_Pickup",

"CATracked",

"vilas_ru_veh_forces",

"ASZ_Air",

"ASZ_Tracked"

};

addOnsAuto[]=

{

"ASZ_Men_DES",

"asz_cc",

"ffaa_terrorista",

"3LB_SA6",

"catracked2_bmp3",

"CAWheeled",

"CAWheeled_Pickup",

"CATracked",

"vilas_ru_veh_forces",

"ASZ_Wheel",

"asz_motorbike",

"asz_needed_weapons",

"ASZ_Air",

"ASZ_Tracked",

"queshkibrul"

};

There is a simple trigger OPFOR not present, some waypoints for the OPFOR, and the caching script fort the units.

All this works if there is only one Bluefor squad.

If it can help we play with 1.05 ArmA2 version, hamachi, firewall on, talking with skype some mod in use: OKTnoblur, sakusun, sakulightfx, and I have addons divided to secondary HDD and a pendrive.

If you want I can sed the PBOs

Thank you again.

Edited by puzzola

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Hmm, can't see any obvious mistakes in the .sqm.

Try running the game with '-showScriptErrors' as a parameter. This will show any script errors at any point in the game by displaying a small black window in the top corner of your ARMA.

To run the game with the parameter, create a shortcut of 'arma2.exe', right click it and put:

-showScriptErrors

on to the end of the 'Target' field.

Mine looks like this:

"K:\Bohemia Interactive\arma2.exe" -nosplash -showScriptErrors

Try that. It might spring up some script errors. If not, I'm really not sure. Might be something to do with the addons your using. Try disabling some or replacing the F-16 with something like an A-10 or a Harrier to see if that effects it.

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Good idea, I made a quik try and showed an error......i must make a screenshot today.

I forgot the mission start have an error on both PC like:

no entry 'sckeleton.cfg/Cfgskeleton/vehicle.skeletonInerit'

I'll past the exact string later today.

Bye

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UHM....the error message in the black window don't show up anymore.

I have still the error 'model.cfg/CfgSkeletons/vehicle.skeletonInerit'

and some textures flashing white in and out.

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Ok, I'll convert tonight and need some days to try in MP.

I'll let you know.

Thanks for now.

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