puzzola 10 Posted May 4, 2010 (edited) Hi all, I'm trying to create my first mission. I used queshkibrul island, Pedagne mod and some terrorist. here the complete list of addons: "ASZ_Men_DES", "asz_cc", "asz_needed_weapons", "ffaa_terrorista", "3LB_SA6", "catracked2_bmp3", "CAWheeled", "CAWheeled_Pickup", "CATracked", "vilas_ru_veh_forces", "ASZ_Air", "ASZ_Tracked", "ASZ_Wheel", "asz_motorbike", "queshkibrul" I menaged to create 2 group of 12 infantrymen each one lead by an officer and set the respawn to base. The respawn works, but sometimes I respawn again as leader of the squad, others like a member. If so I'm ordered to dismount from vehicles and can't ride any. Do you have any idea were' the problem. Maybe when I die alone it's all right and not if destroyed in a vehicle or with some AI? Thank you very much Edited May 5, 2010 by puzzola Share this post Link to post Share on other sites
puzzola 10 Posted May 5, 2010 Sorry for upping, but anyone can say me if this is a bug or I did sometihing wrong? One last question: I would like to end the mission with the elimination of the OPFOR. Is it enough if i put a trigger activated by: OPFOR, once, non present, large like the map, detected=not specified, type: end#1? Thank you again Share this post Link to post Share on other sites
puzzola 10 Posted May 6, 2010 The trigger worked! For the problem in respawning it seams happening only if I die on a Mangusta Share this post Link to post Share on other sites
galzohar 31 Posted May 6, 2010 What happens when you die is that the second in command takes over. You need to make sure you get command back, possibly by trying to set yourself to a higher rank in the editor, or to just use a command to set you as leader. Share this post Link to post Share on other sites
puzzola 10 Posted May 6, 2010 Exactly, 2 takes command even if I am captain and He sgt. I'll try with the script. Must I paste it inte description interface of the leader? Thank you very much Share this post Link to post Share on other sites
galzohar 31 Posted May 6, 2010 No, you have to make a script that will run every time you respawn, for example by running the script by placing this addEventHandler ["KILLED", "_this execVM 'promotetoleader.sqf';"]; in the leader's init line, and have the promotetoleader.sqf script have: _unit = _this select 0; waitUntil {alive _unit}; group _unit selectLeader _unit; Share this post Link to post Share on other sites
puzzola 10 Posted May 6, 2010 I paste the script this addEventHandler ["KILLED", "_this execVM 'promotetoleader.sqf';"]; in the initialization window of the officer, and create a file promotetoleader.sqf in which i paste only the script: _unit = _this select 0; waitUntil {alive _unit}; group _unit selectLeader _unit; It does not work and I think is something to do with the fact the mission is Multiplayer and there's not a "unit" I placed 2 group of six playable charachters........maybe change unit with player:confused:......I'm trying Share this post Link to post Share on other sites
galzohar 31 Posted May 6, 2010 Did it work on the first respawn? You probabably need to also add _unit addEventHandler ... at the end of the promotetoleader.sqf to re-add the event handler to the newly respawned unit. Anyway, you probably want to check the arma2.rpt file for errors and/or run the game with the -showScriptErrors parameter Share this post Link to post Share on other sites
puzzola 10 Posted May 6, 2010 (edited) no way, I tried with _player addEventHandler or _player addEventHandler ["KILLED", "_this execVM 'promotetoleader.sqf';"]; but it does work only the first time, now I try with _unit addEventHandler and then going to sleep Thank you very much I'll tell you the result Goodnight ---------- Post added at 01:53 AM ---------- Previous post was at 12:59 AM ---------- Victory The problem was that I am a donkey.........in the group there was a character setted like captain like me and so.........:o Now it works, I died three times with three choppers to be sure. Thank you very, very much. this has been a long night first whit the I/O analysis to chose what pbo send to pendrive and then with the respawn but I go sleeping victorious :bounce3: Edited May 6, 2010 by puzzola Share this post Link to post Share on other sites