scale 10 Posted May 2, 2010 Hi, i'm Tom, the project leader from Community Gameserver Loader -CGL-. CGL is an free Webinterface to install Maps, Mods Configs via mouseclic to any Gameserver. It supports various gameserver, Arma 2 too (in beta). Here an vid that shows how cgl done the job (german language): http://www.youtube.com/watch?v=frrPXRM3 ... re=related Here the project website (english/german): http://cgl.clanmeets.de The idea i have: Implement the same functions as Yoma Add on sync but for Gameserver Admins. As gameserver admin you select in cgl some missions from mission pool. The missions are flagged what mods they use. cgl transport via mouseclick the missions and the required mods to Arma2 Server and restarts the server with this mods, all automatic. The idea is, cgl use repository server for modsync like yoma. Pulls the z7 file and get the mod changes, so Arma2 cgl Mod base is always up to date. For this, interested people needed. Are anybody interested in such a support service ? Greets Tom Share this post Link to post Share on other sites
scale 10 Posted May 4, 2010 Is there really no interest? Or is my (sry) bad english not good enough? Share this post Link to post Share on other sites
Inkompetent 0 Posted May 5, 2010 You'll have to be a bit patient here I think. This part of the forum isn't the most visited one =/ Share this post Link to post Share on other sites
PogMoThoin 10 Posted May 5, 2010 Hi,i'm Tom, the project leader from Community Gameserver Loader -CGL-. CGL is an free Webinterface to install Maps, Mods Configs via mouseclic to any Gameserver. It supports various gameserver, Arma 2 too (in beta). Here an vid that shows how cgl done the job (german language): http://www.youtube.com/watch?v=frrPXRM3 ... re=related Here the project website (english/german): http://cgl.clanmeets.de The idea i have: Implement the same functions as Yoma Add on sync but for Gameserver Admins. As gameserver admin you select in cgl some missions from mission pool. The missions are flagged what mods they use. cgl transport via mouseclick the missions and the required mods to Arma2 Server and restarts the server with this mods, all automatic. The idea is, cgl use repository server for modsync like yoma. Pulls the z7 file and get the mod changes, so Arma2 cgl Mod base is always up to date. For this, interested people needed. Are anybody interested in such a support service ? Greets Tom As a server admin I already use Yoma, does all I need. I don't honestly see the need for this. Share this post Link to post Share on other sites
terox 316 Posted May 6, 2010 (edited) I have to agree with PogMoThoin unfortunately Scale. For addon management we use our own backend scripted system which utilises Yoma's and for server control we use a remote application. It has also been mentioned that O.A will have some form of addon management system incorporated into the engine :( What I can gather from the information, is that your system would be most useful to a server than constantly switches modsets This from a gaming community point of view would most likely happen on a test server not a production server due to the high user support required to inform the clients what they need to run Others may have a different point of view and if so good luck with it Edited May 6, 2010 by Terox Share this post Link to post Share on other sites
scale 10 Posted May 9, 2010 What I can gather from the information, is that your system would be most useful to a server than constantly switches modsets Thats right. Not only modsets, very much more! The idea to connect the system to sources of e.g. ace will allow to putt the actually Mod Files via mouseclic to the server. After this job, the sys can make a 7z file an push automatically this sources on an Webserver. It's all ready to go an makes live much easy for admins and players. If it possible to interact/connect with yoma, the solution eliminates every pain, espacially for players . I spend over 1 year for programming the cgl framework, much more people spend time to putt mods / maps in the system and test them and dothe work that all can installed via mouseclic directly on gameserver. But i spend not too much time on Arma based games if no really interesst there. This is no one man show and if nothing have interesst i will spend more time in gameserver handling where the community is more interessted. Share this post Link to post Share on other sites
cross 1 Posted May 13, 2010 (edited) Hi Tom, Nice initiative and development. I'll try to test it as soon as I can (way away for couple of weeks). I believe most of the dedi servers have direct (RDP, VPN, fire daemon) access to their servers where they can configure settings right on the box. Also many may not like the idea of installing an app that opens doors to their server...security issues . Give it some time so that people have the time/chance to try it out. It took almost a year before players gave proper credit to AddonSync and realize how useful it is. Edited May 13, 2010 by Cross Share this post Link to post Share on other sites
scale 10 Posted May 16, 2010 Hi Cross, i tell how CGL works, so you can understand the security and working: CGL use an "GameServerDaemon" on Gameserver side. The GameServerDaemon is an Open Source mini Webserver named Mongoose ( http://code.google.com/p/mongoose/ ) with php support implemented. Mongoose is available for Windows and Linux. The current from CGL available GSD is for Linux and have an install menu. With GSD comes an php file that handle all actions on Gameserver side. CGL connects trough GSD to this php File. The php File get an xml file from cgl. The xml includes download paths and locations where downloaded files must be stored on the Gameserver. So you can click on cgl what mods/missions etc. you want and push "load server". There are many other function like cache mechanisms and so on. The php File on Gameserver is ACL protected and secondary too password protected. Greets Tom Share this post Link to post Share on other sites