starstreams 0 Posted April 30, 2010 (edited) I've had no luck finding a way to save a co-op campaign mission when running a dedicated server on Linux, is this possible? The game runs great, but we wanted to shut the server down and be able to resume the game later. Edited April 30, 2010 by starstreams Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted April 30, 2010 I'd like to know how your hosting the campaign thru a server? Share this post Link to post Share on other sites
[kh]jman 49 Posted April 30, 2010 (edited) It's not possible. You can make a mission persistent (i.e. the mission will carry on running even when the last player has left) but shut the server down and you won't get the gamestate back. Edited April 30, 2010 by [KH]Jman Share this post Link to post Share on other sites
starstreams 0 Posted April 30, 2010 (edited) I'd like to know how your hosting the campaign thru a server? If you're hosting a game, you can press L-Ctrl + Minus on the numpad and type Campaign at the invisible prompt, and you should get the missions that show up which usually need to be unlocked. (it's a cheat) Although whats odd is; I've never played any of the campaigns in ArmA-II yet I was able to host a few of them with this command. However, the other night when I tried this, I could not get the all the missions to show up from the previous night, thus my friend who plays the campaigns regularly ended up having to host that same mission which I had hosted the previous night. If you're running a server, it's no difference, you connect to your server, and choose the MPmission with that cheat. The problem is that the save option is grayed out. Jman;1618803']It's not possible. You can make a mission persistent (i.e. the mission will carry on running even when the last player has left) but shut the server down and you won't get the gamestate back. I think this whole thing with not being able to save to a dedicated server sort of makes the server pointless. Being that the entire game folder has been copied to my Linux server' date=' why is there no game logic for the server process to access a save routine? Makes no sense. If a client/server can save a missions, what can't a server? This definitely not a sever limitation. By the way, I'll make a deal with the developers of this game, and I'm sure most would join in: How about we get the bugs out of AI, and crashes before making Arrowhead. The deal is, I'll pay full retail price for "[i']each and every update[/i]" the team releases. This game is almost perfect, it's nice to see a new expansion from time-to-time, but isn't that what the community developers are for at this point. Put out updates "consistently" and I (the community) will pay full price. If know one's with me on this, there's nothing more to say. Edited April 30, 2010 by starstreams Share this post Link to post Share on other sites
WonG 1 Posted October 4, 2012 If you're running a server, it's no difference, you connect to your server, and choose the MPmission with that cheat. The problem is that the save option is grayed out. hi, i know this is a very old thread, but i tired this and it didn't work. how to load the missions.pbo on a dedicated server? i copied it into the mpmissions folder and selected it with the ta2dst tool, but nothing appears :( when i'm ingame and type campaign via console, it shows up the campaign activated string, but i can't find the campaign missions in the list. we need to host on a dedicated server because of traffic and workload issues, pls help. would it help to type the net settings into the profil's cfg? but in this case the workload would be still too high :( greetz, the wong. Share this post Link to post Share on other sites