icewindo 29 Posted April 23, 2010 Hi, I have some problems with the island I created. I used the ArmA2 Sample map setup and ingame my maps will display properly, I can move etc., but saving doesn't work right. If I save the game and load, the whole mission scene will spawn in "emptyness", there is no land below and all units - as I - will fall down in the "nothing", basically a grey screen. I think it may have something to do that the save doesn't load the proper island - why I don't know - but I guess the error must lie in the config or some Vistor settings as I changed the sample map to my needs. my finds: - my path to the wrp is \world123\TUT_SampleMap\TUT_SampleMap.wrp - should I change it to \world123\world123\a_world.wrp ? -class TUT_SampleMapIntro, probably should be changed, but I don't think it interferes with the save/load class CfgPatches{ class a_world { units[] = {a_world}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2009-9-1"; fileName = "a_world.pbo"; author = "Icewind123"; mail = "gernotm1@web.de"; };};class CfgWorlds{ class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class a_world: Utes { description = "Worlds (Stargate)"; worldName= "\world123\TUT_SampleMap\TUT_SampleMap.wrp"; pictureShot = "\world123\TUT_SampleMap\data\SM_Picture_ca.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? class Clutter { #include "cfgClutter.hpp" }; class Names { #include "a_world.hpp" }; };};class CfgWorldList{ class a_world {};};class CfgMissions{ class Cutscenes { class TUT_SampleMapIntro { directory = "world123\TUT_SampleMap\data\scenes\Intro.TUT_SampleMap"; }; };};//SURFACES#include "cfgSurfaces.hpp"[/Code] Share this post Link to post Share on other sites
bushlurker 45 Posted April 23, 2010 I'm pretty sure the "worldname" and "filename" need to be the same... a_world.pew a_world.wrp a_world.pbo try changing that for starters... The whole path thing does seem a little confused... I'd repath everything to... world123\a_world\<usual folder structure here> Try dropping the "\" on these two lines as well... once they're repathed... worldName= "\world123\TUT_SampleMap\TUT_SampleMap.wrp"; pictureShot = "\world123\TUT_SampleMap\data\SM_Picture_ca.paa"; Try ..... worldName= "world123\a_world\a_world.wrp"; pictureShot = "world123\a_world\data\SM_Picture_ca.paa"; That assumes that, on your P:\ root directory you have... A folder called "world123" - your "tag" folder - inside that... A folder called "a_world" - the island project folder - named the same as the island Then - inside that - the usual Source and Data folders and files - all as per the TUT... B Share this post Link to post Share on other sites
icewindo 29 Posted April 24, 2010 (edited) Thanks for the suggestions, I'll try them out. :bounce3: edit: It worked :) Edited April 29, 2010 by Icewindo Share this post Link to post Share on other sites