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icewindo

Saving not working (Island)

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Hi,

I have some problems with the island I created. I used the ArmA2 Sample map setup and ingame my maps will display properly, I can move etc., but saving doesn't work right.

If I save the game and load, the whole mission scene will spawn in "emptyness", there is no land below and all units - as I - will fall down in the "nothing", basically a grey screen.

I think it may have something to do that the save doesn't load the proper island - why I don't know - but I guess the error must lie in the config or some Vistor settings as I changed the sample map to my needs.

my finds:

- my path to the wrp is \world123\TUT_SampleMap\TUT_SampleMap.wrp

- should I change it to \world123\world123\a_world.wrp ?

-class TUT_SampleMapIntro, probably should be changed, but I don't think it interferes with the save/load

class CfgPatches
{
class a_world
{
units[] = {a_world};
weapons[] = {};
requiredVersion = 1.03;
requiredAddons[] = {"Utes"};
version = "2009-9-1";
fileName = "a_world.pbo";
author = "Icewind123";
mail = "gernotm1@web.de";
};
};
class CfgWorlds
{
class CAWorld;
class Utes: CAWorld
{
class Grid;
class DefaultClutter;
};
class a_world: Utes
{
description = "Worlds (Stargate)";
worldName= "\world123\TUT_SampleMap\TUT_SampleMap.wrp";
pictureShot = "\world123\TUT_SampleMap\data\SM_Picture_ca.paa";
centerPosition[] = {2720,2462,500};
seagullPos[] = {2720,2462,500};
longitude = 30; // positive is east, in degrees?
latitude = -45; // positive is south, in degrees?

class Clutter
{
#include "cfgClutter.hpp"
};
class Names
{
#include "a_world.hpp"
};
};
};

class CfgWorldList
{
class a_world {};
};

class CfgMissions
{
class Cutscenes
{
class TUT_SampleMapIntro
{
directory = "world123\TUT_SampleMap\data\scenes\Intro.TUT_SampleMap";
};
};
};

//SURFACES
#include "cfgSurfaces.hpp"
[/Code]

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I'm pretty sure the "worldname" and "filename" need to be the same...

a_world.pew

a_world.wrp

a_world.pbo

try changing that for starters...

The whole path thing does seem a little confused...

I'd repath everything to...

world123\a_world\<usual folder structure here>

Try dropping the "\" on these two lines as well... once they're repathed...

worldName= "\world123\TUT_SampleMap\TUT_SampleMap.wrp";

pictureShot = "\world123\TUT_SampleMap\data\SM_Picture_ca.paa";

Try .....

worldName= "world123\a_world\a_world.wrp";

pictureShot = "world123\a_world\data\SM_Picture_ca.paa";

That assumes that, on your P:\ root directory you have...

A folder called "world123" - your "tag" folder - inside that...

A folder called "a_world" - the island project folder - named the same as the island

Then - inside that - the usual Source and Data folders and files - all as per the TUT...

B

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Thanks for the suggestions, I'll try them out. :bounce3:

edit:

It worked :)

Edited by Icewindo

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