brawler89 10 Posted April 22, 2010 hi all im new to modelling in o2. so i made a house made from simple boxes. every box is one wall. after i made them in 0.000 lod i copied them all into the geo lod. there i selected find components and hit the component convex hull button. then i tried it in the editor. the textures and all work, but i can walk through my walls i really need help. what did i wrong or did i forget? Share this post Link to post Share on other sites
beton 2 Posted April 22, 2010 Well maybe you have to hit the find components button again, select the whole model and give it a weight/mass... somewhere in the lower left corner. Share this post Link to post Share on other sites
brawler89 10 Posted April 22, 2010 (edited) i just tried your advice but it didnt help. it looks like the walls have no thickness. if i walk through them, they are thin like a sheet of paper. butin oxygen they should be 0.2m thick. pls help Edited April 22, 2010 by brawler89 Share this post Link to post Share on other sites
max power 21 Posted April 22, 2010 (edited) 3d programs usually cull back faces. This means they only usually render the surface of faces facing in one direction. That visual behaviour when you clip through objects is normal. As for your clipping problem, if you've defined all of your geoLOD components and they area all separately convex, I don't see why this is happening. In the GeoLOD, try to find non-convexities under the structure menu to make sure everything in convex. Edited April 22, 2010 by Max Power Share this post Link to post Share on other sites
rksl-rock 1300 Posted April 23, 2010 i just tried your advice but it didnt help. it looks like the walls have no thickness.if i walk through them, they are thin like a sheet of paper. butin oxygen they should be 0.2m thick. pls help Have you added any mass to them? It sounds like you havent... ;) But just to make sure: 1 - Always check for open geometry. Structure> Topology > Find non Closed. 2 - Do a Structure> Convexity > Component Convex hull. 3 - Check your mass. Make sure you have the Mass window visible. Window > Mass - make sure its ticked. Now select all, Ctrl+A and look in your mass window. If it reads 0 then you just type in the value you want in Kg. Save the file and go check it in game. Share this post Link to post Share on other sites
brawler89 10 Posted April 23, 2010 the complete steps i did: i crated boxes in the 0.000 lod copied them into the geo lod checked for non closed component convex hull find compnents apply mass if i select a box it has a mass. is there a limit of polys? my wallls are big and i have thousands of faces and points. dont know what i should do else?! Share this post Link to post Share on other sites
rksl-rock 1300 Posted April 23, 2010 the complete steps i did:i crated boxes in the 0.000 lod copied them into the geo lod checked for non closed component convex hull find compnents apply mass if i select a box it has a mass. is there a limit of polys? my wallls are big and i have thousands of faces and points. dont know what i should do else?! Can you post a pic of the geo? Or email me the geo lod. It may be that you geo lod is too complex. Share this post Link to post Share on other sites
brawler89 10 Posted April 23, 2010 i can send you the .p3d file. just send me a normal e mail adress via pm. Share this post Link to post Share on other sites