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ferst

accomodation of the railway not correct

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Can Not place the railway on its card she goes on one level, sometimes step that is found below level of the land that above what will solve this problem...

---------- Post added at 12:02 AM ---------- Previous post was Yesterday at 11:56 PM ----------

There is variant in Oxygen 2 \points\ properties\ change beside models (normal on on surface ) but since model binarize this impossible do.....

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Give who nor be mlod model Railway or odol but changed in oxygen 2 with on on surfaces....

Edited by ferst

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I do not clearly understand what your post is about.

Is it about using railways tracks as objects on a map or is it about creating new/textured railways tracks ?

I can say nothing about the 2nd part for I am no addon-maker.

As a map maker, I have used the railways tracks objects on my own Sbrodj map, so I can speak about that experiment.

The tracks must be laid, as in RL, on a flat surface, so before of after laying your tracks yo must level the terrain.

As the rail tracks are not road but objects you must take a lot of time to stitch part together well, so I suggest to flatten the terrain before placing the tracks.

To flatten the terrain, you can :

- use the "Terrain vertices" option for straight N/S or W/E parts

- build a road where you want a track to be laid, use the "smooth road" script with the "fixed height" option.

After having laid the tracks, welded perfectly, you can use the "set height" script in order to insure all the part are on the same level.

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I do not clearly understand what your post is about.

Is it about using railways tracks as objects on a map or is it about creating new/textured railways tracks ?

I can say nothing about the 2nd part for I am no addon-maker.

As a map maker, I have used the railways tracks objects on my own Sbrodj map, so I can speak about that experiment.

The tracks must be laid, as in RL, on a flat surface, so before of after laying your tracks yo must level the terrain.

As the rail tracks are not road but objects you must take a lot of time to stitch part together well, so I suggest to flatten the terrain before placing the tracks.

To flatten the terrain, you can :

- use the "Terrain vertices" option for straight N/S or W/E parts

- build a road where you want a track to be laid, use the "smooth road" script with the "fixed height" option.

After having laid the tracks, welded perfectly, you can use the "set height" script in order to insure all the part are on the same level.

Thanks, I'll try

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is it possible to "Terrain vertices" turn the selection ???

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to me this method does not work, the map is too hilly ...

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That's why we build tunnels, bridges and cuttings for railways in the real life ^^.

As we can't build decent tunnel on ArmA maps, the only way is to follows rivers and then goes through mountains by a deep cutting.

I believe (not tested yet) you can make the track climbing a gentle slope by using the "rails_down_25" part, too bad it's only available in straight parts.

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Well, I have tested how to climb a slope with railways ... it works with the rail up and down parts but the only slope yo can get is around 2,5% and only on straight parts ... quite unrealistic.

The process to stitch together the various rail tracks parts is rather tedious, so I suggest you not to plan railways on your mountain map ...

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