granQ 293 Posted April 12, 2010 I am currently working with the S-tank... http://en.wikipedia.org/wiki/Stridsvagn_103 but I ran into some problems, in OFP you could easily define a vehicle without a gunner, and the driver controled the turret, making it very aracadish but fun.. and same could be used to simulate the strv103 but in ArmA2 you always have turrets, so is there some way to get around this? I was thinking if could define drivers optics and then use that for the "animation".. but don't know. So I am very open for suggestions, brainstorming.. not asking for a working example, just ideas. Share this post Link to post Share on other sites
[frl]myke 14 Posted April 12, 2010 IMHO it should be as simple as this: if a vehicle doesn't have a turret, don't define a turret. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted April 12, 2010 Maybe a work around using manual fire? Share this post Link to post Share on other sites
granQ 293 Posted April 12, 2010 IMHO it should be as simple as this: if a vehicle doesn't have a turret, don't define a turret. but it have a gun that it can elevate with the ease of a turret.. can't have an action menu "rise gun 0.2 degrees" :) Share this post Link to post Share on other sites
Mad-h 0 Posted April 21, 2010 (edited) "turret-less design, with a fixed gun traversed by engaging the tracks and elevated by adjusting the hull suspension." uhm you need a way to adjust the hull Edited April 21, 2010 by Mad-h omg i mistype evrything lol Share this post Link to post Share on other sites
granQ 293 Posted April 21, 2010 "turret-less design, with a fixed gun traversed by engaging the tracks and elevated by adjusting the hull suspension."uhm you need a way to adjust the hull I need a turret (So i can add the weapon memory points and so on), then I fix the turret so it cant rotate, just elevate. Then make the turret "the hull", atleast this is the idea. Share this post Link to post Share on other sites
granQ 293 Posted May 5, 2010 (edited) eDuucsksWa4 The tank is ingame.. still no suggestions or any ideas from myself how to make this :/there is some ways with kegetys tools i think to get location of the cursor.. i guess that could be used with a custom animation but then it will require perhaps too much of the user to actually use the addon :/ Edited May 5, 2010 by granQ Share this post Link to post Share on other sites
Jester_Darrak 10 Posted July 10, 2010 The "arcadish" driver=gunner-thing comes from Battlefield series. But actually it is gunner=driver. So maybe you can make a workaround to steer the vehilce with WASD keys while operating the turret with your mouse. It is already implemented in some way when you are the gunner or the commander you can give directive commands to the driver using WASD. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 10, 2010 I need a turret (So i can add the weapon memory points and so on) You don't need a turret for this... Go with Mad-h's suggestion. It actually shouldn't be too difficult to implement adjustable suspension. Share this post Link to post Share on other sites
dm 9 Posted July 11, 2010 I'm almost 100% sure there was a "single AI" (and human) M1 and T-72 in one of the editor upgrades for OFP. Might be worth having a look through them to see how they were configured? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 11, 2010 I'm almost 100% sure there was a "single AI" (and human) M1 and T-72 in one of the editor upgrades for OFP. Might be worth having a look through them to see how they were configured? Yea, I remember those. But this might have been made impossible to do as of ArmA. I remember Suma saying in a discussion about the Ka50 that the engine no longer supports moveable turrets for drivers. Share this post Link to post Share on other sites