Exo 0 Posted April 14, 2002 Posted on the .co.uk forum first 'Any possibility that we'll see the option for server admin to alter the time and score settings for maps (as the host can)? Only I think this would be a damned useful feature' (Response): 'you mean a feature like in CounterStrike, right? a feature that displays the kill statistics, latency +++' (My Reply): 'Nope, quite the opposite in fact... Next time you read this, load up OFP (read through this to the end first though...) and start your own server Once you have selected your mission you are presented with the player list down the left and the team lists in the middle Down the right hand side are the map options. They usually give the following: Time limit; pretty much common to every map (except co-ops), from unlimited through 5, 10, 20, 30, 45, 1 hour, 2 hours Score; mainly for DM/FF/TDM style games, from unlimited through the scores to about 100 Flag limit; for FF or CTF I guess, unlimited through 1, 2, 3, 5, etc. That's what I'm talking about. This is what I want available on a neutral server when you are voted or log in as the admin of the server Otherwise we have a couple of maps that default to 5 score, or 2 minutes. or crappy settings like that. Which does kinda ruin a map' Share this post Link to post Share on other sites
Lt_Dan_Sweden 0 Posted April 14, 2002 I belive its possible, just do the MAPS right ----------------------------------- How to set time limit.(Like official mission) Lucifuge Rofocale Miscellaneous -------------------------------------------------------------------------------- At first,you need write "Description.ext" like this. *************************************** TitleParam1 = "TimeLimit:"; ValuesParam1[] = {600,900,1200,1500,1800}; DefValueParam1 = 600; TextsParam1[] = {"10 min","15 min","20 min","25 min","30 min"}; *************************************** then,you can choose time limit when starting game. and put trigger --Type:End #1 --Condition:Time >= Param1 (Command"Time" is reference to how many seconds passed since starting game.) Then,game will end if time comes. This is a beginner course. Now,you can show selectable menu on ServerSetup screen by "Description.ext". and its possible also at Param2. For example,if you want selectable TimeZone menu, write "description.ext" like this. *************************************** TitleParam2 = "TimeZone:"; ValuesParam2[] = {6,12,18}; DefValueParam2 = 2; TextsParam2[] = {"Morning","Noon","Evening"}; *************************************** next, put trigger for init. --Cond:true --OnAct:SkipTime Param2 (Dont forget to set Time of Intel to "00") then,you can choose time zone at ServerSetup screen. Share this post Link to post Share on other sites
Tactician 0 Posted April 15, 2002 Yes, but that doesn't help a dedicated server admin at all. They don't even get to select the params, it always goes to defaults. Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted April 15, 2002 Exactly. Make administrating a dedicated server more like a hosted server. That would be quite awesome. Share this post Link to post Share on other sites
suchey 0 Posted April 15, 2002 Agreed....as it stands now, the dedicated server has fewer options than non-dedicated...in addition, dedicated servers run slightly differently...(anyone thats done any editing of missions can attest to this in that some things which work perfectly in all other cases break down on dedicated servers). Im hoping that the new net code which will be introduced in June adds a more robust administration option for the dedicated server admins. Share this post Link to post Share on other sites
Exo 0 Posted April 15, 2002 I would like to think the addition of this is simple, but since it isn't in the game at the moment, I guess perhaps it isn't I do hope it gets implemented in the next patch though, or at least something gets added, I'm fed up playing on maps that cut out quickly because of rubbish default settings Share this post Link to post Share on other sites