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Mission Intro

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Please help me i am in a spot of bother. I am trying to make a mission intro and i know the basics of how to create the camera and make it follow people. But however what i want to know is how to:

1) How to add music to this intro

2) How to add effects such as slow-mo and black and white

3) How to add text to the end such as

"Thats how it all started, now you finish it!"

4) Can you skip bits of the intro so flights don't take as long

Thanks in advance I know its alot but i am sure you can help me :)

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1) With the command "playMusic" Wiki

You can use any default ArmA 2 music which already was defined.

If you like to use your own music you need to define it in your Description.ext.

class CfgMusic {
class Track01_Dead_Forest {
	name = "$STR_Track01_Dead_Forest";
	sound[] = {"\ca\Music\Track01_Dead_Forest.ogg", 1.0, 1.0};
};

class Track02_Insertion {
	name = "$STR_Track02_Insertion";
	sound[] = {"\ca\Music\Track02_Insertion.ogg", 1.0, 1.0};
};

class Track03_First_To_Fight {
	name = "$STR_Track03_First_To_Fight";
	sound[] = {"\ca\Music\Track03_First_To_Fight.ogg", 1.0, 1.0};
};

class Track04_Reinforcements {
	name = "$STR_Track04_Reinforcements";
	sound[] = {"\ca\Music\Track04_Reinforcements.ogg", 1.0, 1.0};
};

class Track05_Warpath {
	name = "$STR_Track05_Warpath";
	sound[] = {"\ca\Music\Track05_Warpath.ogg", 1.0, 1.0};
};

class Track06_Abandoned_Battlespace {
	name = "$STR_Track06_Abandoned_Battlespace";
	sound[] = {"\ca\Music\Track06_Abandoned_Battlespace.ogg", 1.0, 1.0};
};

class Track07_Last_Men_Standing {
	name = "$STR_Track07_Last_Men_Standing";
	sound[] = {"\ca\Music\Track07_Last_Men_Standing.ogg", 1.0, 1.0};
};

class Track08_Harvest_Red {
	name = "$STR_Track08_Harvest_Red";
	sound[] = {"\ca\Music\Track08_Harvest_Red.ogg", 1.0, 1.0};
};

class Track09_Movement_To_Contact {
	name = "$STR_Track09_Movement_To_Contact";
	sound[] = {"\ca\Music\Track09_Movement_To_Contact.ogg", 1.0, 1.0};
};

class Track10_Logistics {
	name = "$STR_Track10_Logistics";
	sound[] = {"\ca\Music\Track10_Logistics.ogg", 1.0, 1.0};
};

class Track11_Large_Scale_Assault {
	name = "$STR_Track11_Large_Scale_Assault";
	sound[] = {"\ca\Music\Track11_Large_Scale_Assault.ogg", 1.0, 1.0};
};

class Track12_The_Movement {
	name = "$STR_Track12_The_Movement";
	sound[] = {"\ca\Music\Track12_The_Movement.ogg", 1.0, 1.0};
};

class Track13_Sharping_Knives {
	name = "$STR_Track13_Sharping_Knives";
	sound[] = {"\ca\Music\Track13_Sharping_Knives.ogg", 1.0, 1.0};
};

class Track14_Close_Quarter_Combat {
	name = "$STR_Track14_Close_Quarter_Combat";
	sound[] = {"\ca\Music\Track14_Close_Quarter_Combat.ogg", 1.0, 1.0};
};

class Track15_Morning_Sortie {
	name = "$STR_Track15_Morning_Sortie";
	sound[] = {"\ca\Music\Track15_Morning_Sortie.ogg", 1.0, 1.0};
};

class Track16_Valentine {
	name = "$STR_Track16_Valentine";
	sound[] = {"\ca\Music\Track16_Valentine.ogg", 1.0, 1.0};
};

class Track17_Marauder_Song {
	name = "$STR_Track17_Marauder_Song";
	sound[] = {"\ca\Music\Track17_Marauder_Song.ogg", 1.0, 1.0};
};

class Track18_Ghost_Waltz {
	name = "$STR_Track18_Ghost_Waltz";
	sound[] = {"\ca\Music\Track18_Ghost_Waltz.ogg", 1.0, 1.0};
};

class Track19_Debriefing {
	name = "$STR_Track19_Debriefing";
	sound[] = {"\ca\Music\Track19_Debriefing.ogg", 1.0, 1.0};
};

class Track20_Badlands {
	name = "$STR_Track20_Badlands";
	sound[] = {"\ca\Music\Track20_Badlands.ogg", 1.0, 1.0};
};

class Track21_Rise_Of_The_Fallen {
	name = "$STR_Track21_Rise_Of_The_Fallen";
	sound[] = {"\ca\Music\Track21_Rise_Of_The_Fallen.ogg", 1.0, 1.0};
};

class Track22_Chernarussian_Anthem {
	name = "$STR_Track22_Chernarussian_Anthem";
	sound[] = {"\ca\Music\Track22_Chernarussian_Anthem.ogg", 1.0, 1.0};
};

class Track26_Organ_Works {
	name = "$STR_Track26_Organ_Works";
	sound[] = {"\ca\Music\Track26_Organ_Works.ogg", 1.0, 1.0};
};

class Track27_Killing_Machines {
	name = "$STR_Track27_Killing_Machines";
	sound[] = {"\ca\Music\Track27_Eastern_Eggs_-_Killing_Machines.ogg", 1.0, 1.0};
};

class Ambient01_Cold_Wind {
	name = "$STR_Ambient01_Cold_Wind";
	sound[] = {"\ca\Music\Ambient01_Cold_Wind.ogg", 1.0, 1.0};
};

class Ambient02_Vague_Shapes {
	name = "$STR_Ambient02_Vague_Shapes";
	sound[] = {"\ca\Music\Ambient02_Vague_Shapes.ogg", 1.0, 1.0};
};

class Ambient03_Indian_Summer {
	name = "$STR_Ambient03_Indian_Summer";
	sound[] = {"\ca\Music\Ambient03_Indian_Summer.ogg", 1.0, 1.0};
};

class Ambient04_Electronic_Warfare {
	name = "$STR_Ambient04_Electronic_Warfare";
	sound[] = {"\ca\Music\Ambient04_Electronic_Warfare.ogg", 1.0, 1.0};
};

class Ambient05_Cobalt {
	name = "$STR_Ambient05_Cobalt";
	sound[] = {"\ca\Music\Ambient05_Cobalt.ogg", 1.0, 1.0};
};

class Ambient06_Khe_Sanh_Riff {
	name = "$STR_Ambient06_Khe_Sanh_Riff";
	sound[] = {"\ca\Music\Ambient06_Khe_Sanh_Riff.ogg", 1.0, 1.0};
};

class Ambient07_Manhattan {
	name = "$STR_Ambient07_Manhattan";
	sound[] = {"\ca\Music\Ambient07_Manhattan.ogg", 1.0, 1.0};
};

class Ambient08_Reforger {
	name = "$STR_Ambient08_Reforger";
	sound[] = {"\ca\Music\Ambient08_Reforger.ogg", 1.0, 1.0};
};

class Short01_Defcon_Three {
	name = "$STR_Short01_Defcon_Three";
	sound[] = {"\ca\Music\Short01_Defcon_Three.ogg", 1.0, 1.0};
};
};

2) Slow Motion with the command "setAccTime" Wiki

Black - In White - In Black - Out White - Out with the command "titleText" Wiki

3) See the command "titleText"

4) No you can not skip specific parts of a intro you have to code it that it do what you want.

Only way is to jump to the next scene after a specific time was reached or anything was happend which will be detected by the intro to make it skip to the next scene.

Edited by SNKMAN

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i know its a big ask but would somebody post an example of a description.ext on so i can look at it and if maybe they could explain it i would be very happy

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Well there is no default example you can define what ever you like to define Sounds / Music / Graphics / Layouts / Different Settings and so on.

The Wiki really explains most of them. ;)

To create a "Description.ext" simply go to your mission folder and create a new .txt file with any txt editor ( Notepad ) and call the file "Description.ext".

Thats it.

Edited by SNKMAN

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