Aqu 0 Posted April 4, 2010 Like the title says...When a building is destroyed it sinks c 20 meters to hide the normal model and adds a ruin model on the ground level. The problem is that my building is taller than 20m and the roof stays above teh ground. Any way to avoid this? It should work for the map (island) placed objects too. I wouldn't like to make a separate top floor model because then the problem is to destroy it when the bottom floor is destroyed. I have tryed to make an animation which sinks the building deeper, but it doens't work in the game (works in bullozer)...maybe because the building is destroyed the moment I try to run it (killed eventhandler). Using setpos to reposition it deeper wouldn't work with map placed objects Share this post Link to post Share on other sites
Aqu 0 Posted April 22, 2010 So nobody has managed to go around this? Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 22, 2010 Scanning the config it seems the destruction sequence is hard coded. Share this post Link to post Share on other sites