Jump to content
Sign in to follow this  
mugaben

Texture PAA problem

Recommended Posts

Hi guys.

Im working on some textures, and are using kegetys .paa tool for photoshop.

Somehow, when saving and loading up ingame, the textures looks like this:

arma2%202010-04-02%2016-52-11-83.jpg

Format: Autodetect

Mipmap filter: Triangle

Sharpen Effect: None

Mipmap generation: 8

Dithering & filter alpha both on.

Quality: Max

Any ideas? Looks horrible close up.

Share this post


Link to post
Share on other sites

Dont use the paa plugin. Always convert textures from tga by TexView or Buldozer.

Share this post


Link to post
Share on other sites

Allright, i'll try that. Thanks!

---------- Post added at 04:19 PM ---------- Previous post was at 04:01 PM ----------

Didnt change anything

Share this post


Link to post
Share on other sites

plugin = problems

BTW, to be clear, use TexView2, ArmAII tool version, not the older version.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×