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Variable

Different Sound Volumes in Radio Trigger and Area activations

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Hi,

I am creating a mission where a truck driver is supposed to "talk" to the team by playing a sound file.

The sound file activation is triggered by an "Independent present" trigger. When the sound is played (When the truck passes through the trigger area) the volume is too low. However, when I test the desired sound via "Radio Alpha" activation, the sound volume is just great!

I tried to mess around with the db values on description.ext for my sound files but it seems like they have no effect on the sound volume. On this note I would love to hear from experienced editors how to handle these db values- what is the maximum, what is the minimum etc., and why I see no effect over the sound volume...

Edit: One more finding- The low sound level is caused by the player presence in the truck and not by the different trigger activation methods. When I sit in the truck and activate through "radio alpha" the level is also too low.

Does anyone know why the different sound levels are caused with the different activations?

Edited by Variable
One more finding

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Use Audacity 1.3 (Free) for sound editing. Very simple to use and you can adjust level of sound.

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Use Audacity 1.3 (Free) for sound editing. Very simple to use and you can adjust level of sound.

Thanks for your reply CaptainBravo. The initial sound recording was done in Audacity indeed. I tried to work-around the problem by using its amplify feature, but it distorted the sound and in anyway, I think that there must be a way to fix it using ArmA 2's engine.

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Thanks for reporting back. I don't usualy use say command as I seem to have issues with it. But use playsound or playmusic.

The only thing with playsound, everyone in mission will hear it regardless where they are on map. Say I believe only those nearby will hear it.

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Thanks for reporting back. I don't usualy use say command as I seem to have issues with it. But use playsound or playmusic.

The only thing with playsound, everyone in mission will hear it regardless where they are on map. Say I believe only those nearby will hear it.

That's correct. In my case the whole team will be nearby so there is no problem of playing the sound to distant units.

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