Muzza 0 Posted March 29, 2010 I realise this is a duplicate title although the other question was changed by the asker and i cannot find any other with the search function. I would like the player to be able swap the gmc_k98 for a gmc_k98_scope at his request. I have trigger A Condition: player hasweapon "gmc_k98" Activation: gun=true Trigger B Condition: gun Act: player addaction ["attach scope", "scope.sqf"] However i am stuck with trigger C. I want gun=false when theplayer does not have the k98, i am not sure how to the add the converce of trigger A. Any ideas? Share this post Link to post Share on other sites
[frl]myke 14 Posted March 29, 2010 What happens when you insert in trigger A in the on deactivation line your code gun=false? Share this post Link to post Share on other sites
Master85 1 Posted March 30, 2010 you can use the extended addAction syntax to show the addaction only if a condition is met - no need for triggers. player addAction ["attach scope","scope.sqf",[],1,true,true,"","player hasWeapon 'gmc_k98'"] Share this post Link to post Share on other sites