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Dreepa

Nightvision in Attack-Choppers

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Hi,

I see the game uses the same NV goggles method for all situations, independent of vehicle you are using.

I would suggest removing the standard 2d overlay when using NV in an attack chopper and maybe leaving it out or adding a special "vehicle" overlay.

I dont know if it is also related to 16:9 format but I played AH-64 simulation games and using the TADS/PNVS (the target and NV systems) it never took away half of my viewsight like it does in ArmA2.

Maybe we can even get a real HUD (with NV),

that shows the information we atm only see on the bottom left MFD.

Things like altitude, angel, vertical velocity, speed etc.

cheers

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Hi,

I see the game uses the same NV goggles method for all situations, independent of vehicle you are using.

I would suggest removing the standard 2d overlay when using NV in an attack chopper and maybe leaving it out or adding a special "vehicle" overlay.

I dont know if it is also related to 16:9 format but I played AH-64 simulation games and using the TADS/PNVS (the target and NV systems) it never took away half of my viewsight like it does in ArmA2.

Maybe we can even get a real HUD (with NV),

that shows the information we atm only see on the bottom left MFD.

Things like altitude, angel, vertical velocity, speed etc.

cheers

+1

In the mean time you can download a mod called Mandoble Missles Addon adds TADS

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