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KEVINMGXP

Land extract + Voice acting

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i found a script on ofpec for land and extract but it is a script that the aircraft is already in the air.

at first glymp this is my end goal the blackhawk needs to land wheter its under fire or not it may not divert to engage the enemy when spotted or what so ever!

to keep the aircraft safe your team has to make sure the shopper would not get burned and that the pilots are not taken out, but this is in any case a problem to sorten out after i get it don.

the shopper has to land exactly on that point and stay there thil whole your team is on board to take of in the middel of a hot zone.

the script is actualy doing it nice up to a serten point, its not timed like i wanted to be so i let the pilots start on an airfield not in the shopper with a move sychronised waypoint on a trigger that will hit when the T55 is taken out.

this is the script i using Helicopter Landing & Pickup by snYpir on ofspec

http://www.ofpec.com/ed_depot/index.php?action=list&page=6

go to scripting page 7 last one on the list

i can use Helicopter Dynamic Extraction by snYpir for other missions to but in this case its not

what i'm looking for on this mission it has to be sequensed because its not me that is asking for extraction but HQ that disides to pull my team out because of the over run.

This mission is planed to be the first mission of a campaign that i have in mind a lot of nice burn scripts waypoint scripts are at hand but a good landing pickup script would be nice to ;-)

Then there is the voice acting part:

I remember a mission that was made by someone i beleave it was operation lojack, i was realy suprised of the timed chatter in the side chat and the voice acting in the cut scenes.

Now i'm not a realy handy scripter or what so ever, is there some kind of tool that i can put mp3's wav's etc to OGG format? because after some reading i saw that that is the format of opf,

also a good tool to make voice acting would be handy, maybe to reform the voice a little to make different voice sounds?

Would be to strange to hear the same voice over and over especily my voice :p ....

thanks in advance

Edited by KBourne
including voice and sounds

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For AI precision landing and helicopter route, be sure to try Mandoble excellent script :

http://www.ofpec.com/forum/index.php?topic=27360.0

I think that's the most precise AI helo flying and landing script available.

For OFP sounds, there are 3 formats : WAV, WSS and OGG

WAV is to be avoided apparently, as it is not performance friendly in OFP

For short sounds (gunfire, explosion...), it is always a good idea to use WSS files. They are supposedly the most performance friendly format for OFP.

For long sounds like musics, dialogs etc..., OGG is the way to go.

To configure those sounds you want for cutscene dialogue, the best you can do is to give a look into this tutorial :

http://www.ofpec.com/ed_depot/index.php?action=details&id=488

I used it when learning myself how to configure sound files. It works well.

And while reading it, study a mission that already features such sounds, so you can understand better.

By example in the demo mission for Williec's DMA Euro Resistance (included in the download), i use lot of ogg sounds files for the cutscenes voices, and configured them accordingly to that tutorial.

For converting your sounds :

For WSS

http://www.ofpec.com/ed_depot/index.php?action=details&id=181

I used this when i needed to have a wav converted into a wss

You just have to take a WAV file and drop it on the wsscod.exe to have a WSS version being created, and drop a WSS file into the wssdec.exe to have automatically a WAV version created.

For OGG

You can use by example dBpoweramp Music Converter :

http://www.dbpoweramp.com/dmc.htm

And the OGG codec for it :

http://www.dbpoweramp.com/codec-central-ogg-vorbis.htm

or if you prefer another application, see that list :

http://www.vorbis.com/software/#windows

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