kMaN175 34 Posted March 23, 2010 Here's another try incase the above doesn't work!http://www.filefactory.com/file/b0cfhbg/n/Fallujah.avgani.zip That one doesn't work for me either. Share this post Link to post Share on other sites
jw custom 56 Posted March 23, 2010 That one doesn't work for me either. Same error message as before? Share this post Link to post Share on other sites
kMaN175 34 Posted March 23, 2010 Same error message as before? Sorry, it is the same error message. Share this post Link to post Share on other sites
jw custom 56 Posted March 24, 2010 Sorry, it is the same error message. Weird cause i removed all entries and objects(signs, buildings etc.) in question. I'm not gonna use more time on this, but now that i have CAA1 installed again i'm gonna make a few avgani missions :) Share this post Link to post Share on other sites
kMaN175 34 Posted March 24, 2010 Weird cause i removed all entries and objects(signs, buildings etc.) in question. I'm not gonna use more time on this, but now that i have CAA1 installed again i'm gonna make a few avgani missions :) Thanks for the effort. I made sure my CAA1 was up to date, etc. The mission does seem fun and I can't wait to play your new ones! The Thirsk missions were very cool! Share this post Link to post Share on other sites
mike-usa 10 Posted March 24, 2010 (edited) Hello! I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS. The only difference (to my Folder) are this seven Files, i upload to Rapidshare. I hope this solve your problems. http://rapidshare.com/files/367529235/caa1.rar Regards Mike Edited March 24, 2010 by Mike-USA Share this post Link to post Share on other sites
coporado 0 Posted March 24, 2010 Hello!I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS. The only difference (to my Folder) i can see are this seven Files, i upload to Rapidshare. I hope this solve your problems. http://rapidshare.com/files/367529235/caa1.rar Regards Mike appreciated mike! thanks for this update, will test later and let you if these files solve the problem! Share this post Link to post Share on other sites
coporado 0 Posted March 24, 2010 appreciated mike! thanks for this update, will test later and let you if these files solve the problem! great work mike, works perfectly with your files! just replaced the ones in my caa1 folder with yours. thx for this great mission! Share this post Link to post Share on other sites
kMaN175 34 Posted March 24, 2010 Hello!I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS. The only difference (to my Folder) are this seven Files, i upload to Rapidshare. I hope this solve your problems. http://rapidshare.com/files/367529235/caa1.rar Regards Mike That works! The mission launched so whatever was the difference in files worked! :) Mike- When the mission launched, this error occurred but you could still keep playing. "No entry 'mpmissions\__cur_mp.avgani\description.ext\cfgSounds/Muezzin.titles.' Also, who is the team or squad leader so they can control the rest of the AI? Thanks! Share this post Link to post Share on other sites
mike-usa 10 Posted March 24, 2010 I have the same error I do not know why. Me and my Friends play without Squad Leader so you can't control the rest of the AI. Make your one Squad Leader with the Editor. Mike Share this post Link to post Share on other sites
jw custom 56 Posted March 24, 2010 I have the same error I do not know why. In your description.ext you have: class CfgSounds { sounds[] = {Muezzin}; class Muezzin { name = "Muezzin"; sound[] = {"\sound\Muezzin.ogg", db-24, 1.0}; }; }; Make it: class CfgSounds { sounds[] = {Muezzin}; class Muezzin { name = "Muezzin"; sound[] = {"\sound\Muezzin.ogg", db-24, 1.0}; titles[]={}; }; }; Share this post Link to post Share on other sites
mike-usa 10 Posted March 24, 2010 Thanks JW Custom can you have a look on this Error? File description.ext, line 44: Config: ';' used as a separator in the array File description.ext, line 45: Config: ';' used as a separator in the array Mike Share this post Link to post Share on other sites
dondaddah 10 Posted March 24, 2010 Hello!I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS. The only difference (to my Folder) are this seven Files, i upload to Rapidshare. I hope this solve your problems. http://rapidshare.com/files/367529235/caa1.rar Regards Mike my only 'fear' now is- will your 'different' 7 files blow up the map for all the previous missions i have for Avagani? i'll let y'all know. and ... Thanx for sticking with it ... a truely 'community' effort. Share this post Link to post Share on other sites
jw custom 56 Posted March 24, 2010 Thanks JW Custom can you have a look on this Error?File description.ext, line 44: Config: ';' used as a separator in the array File description.ext, line 45: Config: ';' used as a separator in the array Mike You have: tracks[]= { Track1;Track2 }; Try: tracks[]= { Track1,Track2 }; Share this post Link to post Share on other sites
mike-usa 10 Posted March 24, 2010 (edited) Thanks JW Custom all Errors are solved. Please Boys give me a Feedback from this Map. Regards Mike Edited March 24, 2010 by Mike-USA Share this post Link to post Share on other sites
kMaN175 34 Posted March 24, 2010 Thanks JW Custom all Errors are solved.Please Boys give me a Feedback from this Map. Regards Mike When the mission launched we got this error but are able to still continue. " No entry 'mpmissions\__cur_mp.avgani\descrition.ext\cfgSounds/Muezzin.titles.' " Thanks! Share this post Link to post Share on other sites
dondaddah 10 Posted March 24, 2010 ...I'm not gonna use more time on this, but now that i have CAA1 installed again i'm gonna make a few avgani missions :) You don't waste any time, do u? i 'stumbled' upon the 'preview' of Taliban Nights on Utube. I Love you man! (said in my deepest manly voice) btw: u're Great mission maker, BUT u a lousy shot (i mean that lovingly)(tongue in cheek) ... try leading your target ... LOL! IRIE. Share this post Link to post Share on other sites
mike-usa 10 Posted March 25, 2010 When the mission launched we got this error but are able to still continue." No entry 'mpmissions\__cur_mp.avgani\descrition.ext\cfgSounds/Muezzin.titles.' " Thanks! In your description.ext you have: Quote: class CfgSounds { sounds[] = {Muezzin}; class Muezzin { name = "Muezzin"; sound[] = {"\sound\Muezzin.ogg", db-24, 1.0}; }; }; Make it: Quote: class CfgSounds { sounds[] = {Muezzin}; class Muezzin { name = "Muezzin"; sound[] = {"\sound\Muezzin.ogg", db-24, 1.0}; titles[]={}; }; }; Mike Share this post Link to post Share on other sites
jw custom 56 Posted March 25, 2010 @Mike-USA I didn't play your mission but it seemed really nice, 2 things though: 1. 84mb of music/sounds is a bit much specially considered it's a coop. 2. All info is in german(or something) and there's many people around here that dont understand that including me :p btw: u're Great mission maker, BUT u a lousy shot (i mean that lovingly)(tongue in cheek) ... try leading your target ... LOL! Your welcome to play along next time CAP plays(see my sig) and then you can judge my shooting skill Share this post Link to post Share on other sites
mike-usa 10 Posted March 25, 2010 @JW Custom The Originalfile from the Sound is (1Mb and 3Minutes) but my Problem is how i can loop or repeat the Soundfile in a Script for 3 Hours? I hope you understand what i mean? And the second: my knowledge for an English Briefing are not so good. Mike Share this post Link to post Share on other sites
coporado 0 Posted March 25, 2010 @JW CustomThe Originalfile from the Sound is (1Mb and 3Minutes) but my Problem is how i can loop or repeat the Soundfile in a Script for 3 Hours? I hope you understand what i mean? And the second: my knowledge for an English Briefing are not so good. Mike mike I can help you with the translation of the briefing. just need to know where I can find the briefing text and will translate it. will send you the modified file once it is translated so you can integrate it into yours for re-publishing a translated version. Share this post Link to post Share on other sites
jw custom 56 Posted March 25, 2010 @JW CustomThe Originalfile from the Sound is (1Mb and 3Minutes) but my Problem is how i can loop or repeat the Soundfile in a Script for 3 Hours? I hope you understand what i mean? And the second: my knowledge for an English Briefing are not so good. Mike With a simple sleep command :) while {true} do { playSound "mysound.ogg"; sleep 180; (sleep the length of sound in seconds) }; mike I can help you with the translation of the briefing. just need to know where I can find the briefing text and will translate it. will send you the modified file once it is translated so you can integrate it into yours for re-publishing a translated version. Also remember to translate text triggers etc. :) Share this post Link to post Share on other sites
mike-usa 10 Posted March 25, 2010 With a simple sleep command :)while {true} do { playSound "mysound.ogg"; sleep 180; (sleep the length of sound in seconds) }; Come this command in the description.exe? Can you write me this in the right file please? Mike ---------- Post added at 12:58 PM ---------- Previous post was at 12:50 PM ---------- mike I can help you with the translation of the briefing. just need to know where I can find the briefing text and will translate it. will send you the modified file once it is translated so you can integrate it into yours for re-publishing a translated version. Hello Coporado! Thanks for your help. The briefing.sqf was in the Mapfolder. Mike Share this post Link to post Share on other sites
jw custom 56 Posted March 25, 2010 With a simple sleep command :)while {true} do { playSound "mysound.ogg"; sleep 180; (sleep the length of sound in seconds) }; Come this command in the description.exe? Can you write me this in the right file please? Mike Make a file named music.sqf(or whatever you like it to be called). In that file put: while {true} do { playSound "Muezzin"; sleep 180; }; (change the sleep 180 to how many seconds your sound file last) In your init.sqf put this: if (!isDedicated) then { nul = execVM "music.sqf"; }; Share this post Link to post Share on other sites
mike-usa 10 Posted March 25, 2010 OK i test this. Mike ---------- Post added at 01:15 PM ---------- Previous post was at 01:05 PM ---------- Make a file named music.sqf(or whatever you like it to be called). In that file put: (change the sleep 180 to how many seconds your sound file last) In your init.sqf put this: Ok It works perfect and for the other Soundfile Battle is this the same? Mike Share this post Link to post Share on other sites