Jump to content
Sign in to follow this  
mike-usa

Fallujah - Operation Phantom Fury

Recommended Posts

That one doesn't work for me either.

Same error message as before?

Share this post


Link to post
Share on other sites
Same error message as before?

Sorry, it is the same error message.

Share this post


Link to post
Share on other sites
Sorry, it is the same error message.

Weird cause i removed all entries and objects(signs, buildings etc.) in question. I'm not gonna use more time on this, but now that i have CAA1 installed again i'm gonna make a few avgani missions :)

Share this post


Link to post
Share on other sites
Weird cause i removed all entries and objects(signs, buildings etc.) in question. I'm not gonna use more time on this, but now that i have CAA1 installed again i'm gonna make a few avgani missions :)

Thanks for the effort. I made sure my CAA1 was up to date, etc. The mission does seem fun and I can't wait to play your new ones! The Thirsk missions were very cool!

Share this post


Link to post
Share on other sites

Hello!

I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS.

The only difference (to my Folder) are this seven Files, i upload to Rapidshare.

I hope this solve your problems.

http://rapidshare.com/files/367529235/caa1.rar

Regards Mike

Edited by Mike-USA

Share this post


Link to post
Share on other sites
Hello!

I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS.

The only difference (to my Folder) i can see are this seven Files, i upload to Rapidshare.

I hope this solve your problems.

http://rapidshare.com/files/367529235/caa1.rar

Regards Mike

appreciated mike!

thanks for this update, will test later and let you if these files solve the problem!

Share this post


Link to post
Share on other sites
appreciated mike!

thanks for this update, will test later and let you if these files solve the problem!

great work mike, works perfectly with your files! just replaced the ones in my caa1 folder with yours.

thx for this great mission!

Share this post


Link to post
Share on other sites
Hello!

I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS.

The only difference (to my Folder) are this seven Files, i upload to Rapidshare.

I hope this solve your problems.

http://rapidshare.com/files/367529235/caa1.rar

Regards Mike

That works! The mission launched so whatever was the difference in files worked! :)

Mike- When the mission launched, this error occurred but you could still keep playing. "No entry 'mpmissions\__cur_mp.avgani\description.ext\cfgSounds/Muezzin.titles.'

Also, who is the team or squad leader so they can control the rest of the AI?

Thanks!

Share this post


Link to post
Share on other sites

I have the same error I do not know why.

Me and my Friends play without Squad Leader so you can't control the rest of the AI.

Make your one Squad Leader with the Editor.

Mike

Share this post


Link to post
Share on other sites
I have the same error I do not know why.

In your description.ext you have:

class CfgSounds

{

sounds[] = {Muezzin};

class Muezzin

{

name = "Muezzin";

sound[] = {"\sound\Muezzin.ogg", db-24, 1.0};

};

};

Make it:

class CfgSounds

{

sounds[] = {Muezzin};

class Muezzin

{

name = "Muezzin";

sound[] = {"\sound\Muezzin.ogg", db-24, 1.0};

titles[]={};

};

};

Share this post


Link to post
Share on other sites

Thanks JW Custom can you have a look on this Error?

File description.ext, line 44: Config: ';' used as a separator in the array

File description.ext, line 45: Config: ';' used as a separator in the array

Mike

Share this post


Link to post
Share on other sites
Hello!

I downloaded last Night the latest CAA1-Full-ClassicPlants-YASDLS.

The only difference (to my Folder) are this seven Files, i upload to Rapidshare.

I hope this solve your problems.

http://rapidshare.com/files/367529235/caa1.rar

Regards Mike

my only 'fear' now is- will your 'different' 7 files blow up the map for all the previous missions i have for Avagani?

i'll let y'all know.

and ...

Thanx for sticking with it ... a truely 'community' effort.

Share this post


Link to post
Share on other sites
Thanks JW Custom can you have a look on this Error?

File description.ext, line 44: Config: ';' used as a separator in the array

File description.ext, line 45: Config: ';' used as a separator in the array

Mike

You have:

tracks[]= { Track1;Track2 };

Try:

tracks[]= { Track1,Track2 };

Share this post


Link to post
Share on other sites

Thanks JW Custom all Errors are solved.

Please Boys give me a Feedback from this Map.

Regards Mike

Edited by Mike-USA

Share this post


Link to post
Share on other sites
Thanks JW Custom all Errors are solved.

Please Boys give me a Feedback from this Map.

Regards Mike

When the mission launched we got this error but are able to still continue.

" No entry 'mpmissions\__cur_mp.avgani\descrition.ext\cfgSounds/Muezzin.titles.' "

Thanks!

Share this post


Link to post
Share on other sites
...I'm not gonna use more time on this, but now that i have CAA1 installed again i'm gonna make a few avgani missions :)

You don't waste any time, do u?

i 'stumbled' upon the 'preview' of Taliban Nights on Utube.

I Love you man! (said in my deepest manly voice)

btw: u're Great mission maker, BUT u a lousy shot (i mean that lovingly)(tongue in cheek) ... try leading your target ... LOL!

IRIE.

Share this post


Link to post
Share on other sites
When the mission launched we got this error but are able to still continue.

" No entry 'mpmissions\__cur_mp.avgani\descrition.ext\cfgSounds/Muezzin.titles.' "

Thanks!

In your description.ext you have:

Quote:

class CfgSounds

{

sounds[] = {Muezzin};

class Muezzin

{

name = "Muezzin";

sound[] = {"\sound\Muezzin.ogg", db-24, 1.0};

};

};

Make it:

Quote:

class CfgSounds

{

sounds[] = {Muezzin};

class Muezzin

{

name = "Muezzin";

sound[] = {"\sound\Muezzin.ogg", db-24, 1.0};

titles[]={};

};

};

Mike

Share this post


Link to post
Share on other sites

@Mike-USA

I didn't play your mission but it seemed really nice, 2 things though:

1. 84mb of music/sounds is a bit much specially considered it's a coop.

2. All info is in german(or something) and there's many people around here that dont understand that including me :p

btw: u're Great mission maker, BUT u a lousy shot (i mean that lovingly)(tongue in cheek) ... try leading your target ... LOL!

Your welcome to play along next time CAP plays(see my sig) and then you can judge my shooting skill :yay:

Share this post


Link to post
Share on other sites

@JW Custom

The Originalfile from the Sound is (1Mb and 3Minutes) but my Problem is how i can loop or repeat the Soundfile in a Script for 3 Hours?

I hope you understand what i mean?

And the second: my knowledge for an English Briefing are not so good.

Mike

Share this post


Link to post
Share on other sites
@JW Custom

The Originalfile from the Sound is (1Mb and 3Minutes) but my Problem is how i can loop or repeat the Soundfile in a Script for 3 Hours?

I hope you understand what i mean?

And the second: my knowledge for an English Briefing are not so good.

Mike

mike I can help you with the translation of the briefing. just need to know where I can find the briefing text and will translate it. will send you the modified file once it is translated so you can integrate it into yours for re-publishing a translated version.

Share this post


Link to post
Share on other sites
@JW Custom

The Originalfile from the Sound is (1Mb and 3Minutes) but my Problem is how i can loop or repeat the Soundfile in a Script for 3 Hours?

I hope you understand what i mean?

And the second: my knowledge for an English Briefing are not so good.

Mike

With a simple sleep command :)

while {true} do

{

playSound "mysound.ogg";

sleep 180; (sleep the length of sound in seconds)

};

mike I can help you with the translation of the briefing. just need to know where I can find the briefing text and will translate it. will send you the modified file once it is translated so you can integrate it into yours for re-publishing a translated version.

Also remember to translate text triggers etc. :)

Share this post


Link to post
Share on other sites
With a simple sleep command :)

while {true} do

{

playSound "mysound.ogg";

sleep 180; (sleep the length of sound in seconds)

};

Come this command in the description.exe?

Can you write me this in the right file please?

Mike

---------- Post added at 12:58 PM ---------- Previous post was at 12:50 PM ----------

mike I can help you with the translation of the briefing. just need to know where I can find the briefing text and will translate it. will send you the modified file once it is translated so you can integrate it into yours for re-publishing a translated version.

Hello Coporado!

Thanks for your help.

The briefing.sqf was in the Mapfolder.

Mike

Share this post


Link to post
Share on other sites
With a simple sleep command :)

while {true} do

{

playSound "mysound.ogg";

sleep 180; (sleep the length of sound in seconds)

};

Come this command in the description.exe?

Can you write me this in the right file please?

Mike

Make a file named music.sqf(or whatever you like it to be called). In that file put:

while {true} do

{

playSound "Muezzin";

sleep 180;

};

(change the sleep 180 to how many seconds your sound file last)

In your init.sqf put this:

if (!isDedicated) then

{

nul = execVM "music.sqf";

};

Share this post


Link to post
Share on other sites

OK i test this.

Mike

---------- Post added at 01:15 PM ---------- Previous post was at 01:05 PM ----------

Make a file named music.sqf(or whatever you like it to be called). In that file put:

(change the sleep 180 to how many seconds your sound file last)

In your init.sqf put this:

Ok It works perfect and for the other Soundfile Battle is this the same?

Mike

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×