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jpinard

How to put binoculars on a playable non-combatat?

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I have a citizen character (policeman) who's supposed to be an observer of the battle taking place over his neighborhood. So American and Russians don't attack him on purpose. But I need to have him start the game with binoculars. Can someone give e a step-by-step guide on how to do this? I'm sure it's got to be really easy?

Thanks for the help! :)

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1.) place policeman

2.) into init write

this addweapon "binocular";

If you need him with the binoculars on, try (not tested selectweapon on binos):

3.)

this addweapon "binocular"; this selectweapon "binocular";

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1.) place policeman

2.) into init write

this addweapon "binocular";

If you need him with the binoculars on, try (not tested selectweapon on binos):

3.)

this addweapon "binocular"; this selectweapon "binocular";

Excellent. Thank you!!

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Sry for digging that old thread.

Nevertheless it is the same topic.

How can i make aunit to watchthrough his binocular throughout?

Like in a camera scene.

By selectWeapon the unit just watch for a few seconds through it.

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