Chris1986 0 Posted March 9, 2010 Hey, I have a few character model i need to get in game and im having trouble with the selections . At the moment how im doing it is just using the "Select Vertices" and selecting the points and then selecting the part & then redefine . I have them in game and working ( ish ) but the arm's and parts selected are not coming out right. When i inspected the BI Sample model i noticed they had point that where blue etc and each time i try select a point it comes up red. So im wondering if im doing something wrong when im selecting the points? or is this a trial and error thing? Any help would be mega! Share this post Link to post Share on other sites
scars09 9 Posted March 9, 2010 your general method of doing it is correct. the blue points are a result of the weight percentages (named selection, rightclick, weights). this is for selection containing several other selection (l_arm_injury f.e.) as far i know this thing is pretty much trial and error, referring to the sample models helps alot. Share this post Link to post Share on other sites
Chris1986 0 Posted March 9, 2010 your general method of doing it is correct. the blue points are a result of the weight percentages (named selection, rightclick, weights). this is for selection containing several other selection (l_arm_injury f.e.)as far i know this thing is pretty much trial and error, referring to the sample models helps alot. Yeah i thought so , thanks for the help tho Share this post Link to post Share on other sites
STALKERGB 6 Posted March 12, 2010 (edited) Yeah i thought so , thanks for the help tho It is unfortunately, you can get it pretty accurate with trial and error, i go for getting it as close as possible without adding any weighting then start doing that. You can also copy weights from a BIS sample model but afaik this doesn't actually get stuff working properly. EDIT: BTW happy birthday mate. Edited March 12, 2010 by STALKERGB Share this post Link to post Share on other sites
Chris1986 0 Posted March 12, 2010 It is unfortunately, you can get it pretty accurate with trial and error, i go for getting it as close as possible without adding any weighting then start doing that. You can also copy weights from a BIS sample model but afaik this doesn't actually get stuff working properly.EDIT: BTW happy birthday mate. haha :cheers: nice one fella Aye the model is based on a A2 example model but its being a right arse getting the arms and legs not right but ill crack it eventualy lol, Thanks for help tho Share this post Link to post Share on other sites