meshcarver 12 Posted March 6, 2010 hi guys, Is there any reason why 0>8>1> transport is not working with me..? theres just an empty box with no options in the communication box..!? It's really annoying me now as it's been like this for ages! Im sure its a school boy error frmo me, but for the life of me and trawling these fiorum I cannot see why it wouldn't appear at least.>!? I only play single player, do I have to be a commader or something..? Does there have to be a chopper in the air nearby.>!? What are the pre-requisites for this to work normal..? Any help would be apprecaited guys! Mean! Share this post Link to post Share on other sites
meshcarver 12 Posted March 6, 2010 Anyone..? I reckon it must be a stupidly simple thing that I'm just not aware of..? Can someone please just list the factors that have to be in place for this to work.. Is it even a vanila option in ArmA2? Ie, when i press thru the menu option: 0>8>1> transport, then even if a heli isn't in the editor somewhere flying around then one will still spawn and come to me..? Please, this is a fundamental thing and it's lacking is doing my brick in..!!! Share this post Link to post Share on other sites
blaunarwal 10 Posted March 6, 2010 You need to add the som modul, then name it Som1 and add this to the init line: Som1 getVariable "initDone"; this setVariable ["settings", [[], true, nil, nil, false]]; Add a trigger with radio alpha and a meaningfull name with this code: [["transport"],player] call BIS_SOM_addSupportRequestFunc; SOM setVariable ["TSS_vehicle_custom", Eagle1]; With this you are able to initialize the transport and then call it over 0-8-1... Never tried to initialize with something else, because so its repeatable, but should also work with any other initialization form. As soon as your in the helicopter, you need to tell the destination on the map. Sometimes I need to call again 0-8-1 to make it activ and then the mapclick works. You may want to try out the medevac module. It's also cool for transport. You find it here: http://forums.bistudio.com/showthread.php?t=93811 Share this post Link to post Share on other sites
meshcarver 12 Posted March 6, 2010 (edited) thanks for yor help, I will try that although I don't understand much of it! For a stat I don't know what SOM even stands for..? I have the rienforcemnt scripts all working perfectly and there's something called som insdie that anyway? Are these related?! Also, if i create a fresh editor map, then just spwan me and noone or nothing else, should i still be able to 0,8,1 and see SOMETHING in the comm box or not..!? I wil try what you say anyway but cannot find the SOM module in the modules box in the editor!!! :( utter confusion here, also just as an aside, where do the transport vehicles COME from and WHERE do they go please..? Do i need to add thigns like FOBS or HQs to get this working.>??! ANY help is muchly appreciated guys!!! ---------- Post added at 02:05 PM ---------- Previous post was at 01:53 PM ---------- ok, Ive done the code you said above, and when i try to do the trigger it says type nothing, expect boolean.>!?!? ---------- Post added at 02:15 PM ---------- Previous post was at 02:05 PM ---------- i;'ve got it working! Thanks for all your help anyway!!! It's a bit of a hassle really. Is there anyway to have this just saved out as a PBO addon so its constantly in all your little editor missions or something, so I dont have to set it up every time..!? Edited March 6, 2010 by meanmachine1 Share this post Link to post Share on other sites