Minotaur 0 Posted April 11, 2002 I have zero modeling XP and the highest respect for those whom do........... I've been trying to build missions where Combat Engineers spearhead an armored Cavalry division offensive and must breech obstacles (triple standard concertina and minefields) allowing armor units to advance. The problem..... In OFP concertina wire fence, barbwire etc, cannot be "breeched" with satchel charges. More frustrating than that; mines cannot be destroyed or neutralized allowing friendly units to pass over them. Is anyone out there working to address this? or has no one else given it a thought. Perhaps someone could design a Bangalore torpedo with more damage potential than a satchel charge? and rewrite some code to allow the destruction of mines and other barriers? Share this post Link to post Share on other sites
LordZach 0 Posted April 11, 2002 you could always use the setpos command to simulate them being destroyed/removed lame but it gets them out of the way Share this post Link to post Share on other sites
AntiPasta 0 Posted April 13, 2002 I recall that in the Guba's scud plans mission you had to blow up a fence using satchel charges to get in, and it couldn't be destroyed with LAW or RPG launchers. Share this post Link to post Share on other sites
The Jub-Jub Bird 1 Posted April 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AntiPasta @ April 13 2002,21:46)</td></tr><tr><td id="QUOTE">I recall that in the Guba's scud plans mission you had to blow up a fence using satchel charges to get in, and it couldn't be destroyed with LAW or RPG launchers.<span id='postcolor'> Yeah the rockets flew straight through the fences, but they do with any fences because they are programed to let projectiles through. Otherwise bulletes wouldn't pass through them. Gunslingers editor upgrade has destroyable mines by the way. Jubs Share this post Link to post Share on other sites
LordZach 0 Posted April 13, 2002 ok here's what you do make your wire or whatever, call it whatever you want make a trigger conditions: not (alive wire1); or whatever you called it on activation: wire1 SetPos [0,0,0]; or some random coords out of the way it will look kind of "magical" as it just vanishes inside the smoke but you could always camcreate a smoke shell there to add effect. by the way, this was done using satchell charges Share this post Link to post Share on other sites
USSoldier11B 0 Posted April 13, 2002 Played with real Bangalores a couple times. Most fun I've ever had. We stacked 18 under an old airport firetruck and put a shaped charge on the front to push it down so it would somersault when the bangalores went off. Guys I was 3 miles away when we blew it and I felt the shockwave. Wish I had pictures, mini mushroom cloud. Result: No living plants within 200 m of ground zero. Crater the size of swimming pool. Share this post Link to post Share on other sites