soul_assassin 1750 Posted February 26, 2010 I am getting a strange error in the .rpt file about a skeleton bone: Error: Bone "hull" doesn't exist in some skeleton Upon thorough inspection of the model.cfg no obvious errors were found, the bone exists and is properly defined. Has anyone experienced this error? Im really stuck. Share this post Link to post Share on other sites
rksl-rock 1301 Posted February 26, 2010 I am getting a strange error in the .rpt file about a skeleton bone: Error: Bone "hull" doesn't exist in some skeleton Upon thorough inspection of the model.cfg no obvious errors were found, the bone exists and is properly defined. Has anyone experienced this error? Im really stuck. Yeah i've had this when i tried inheriting from the bis skeletons. Essentially the error means you dont have "hull" listed in cfgskeletons section of your model.cfg. I take it you dont have the hull animated in anyway? You can either add it even though it doesnt exist in your model, in which case the system will ignore it. Or you can stop inheriting and create your own base skeleton. Which is my prefered method. That way if BIS do ever change the way skeletons work your own wont be affected. I'm travelling atm, if you are still struggling tonight, i can have a look for you when i get to my hotel. It shoudl be about 1930 UK Time. Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 26, 2010 I'll be waiting, just let me know. Im not inhereting anything btw, all are scratchbuilt, so im really confused now. Share this post Link to post Share on other sites
gms 0 Posted February 27, 2010 .rtm uses "hull" selection, wich not present in a skeleton of soldier. Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 27, 2010 (edited) yep ur right thats the problem! Used a part of my vehicle to align the anims and the selection name got baked into it Edited February 27, 2010 by Soul_Assassin Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 27, 2010 hehe heres a part of the decoded rtm file you can see the bone highlighted :) 1598903378 825241904 [0.0,0.0,0.0] 3 68 Head LeftArm LeftArmRoll LeftFoot LeftForeArm LeftForeArmRoll LeftHand LeftHandIndex1 LeftHandIndex2 LeftHandIndex3 LeftHandMiddle1 LeftHandMiddle2 LeftHandMiddle3 LeftHandPinky1 LeftHandPinky2 LeftHandPinky3 LeftHandRing LeftHandRing1 LeftHandRing2 LeftHandRing3 LeftHandThumb1 LeftHandThumb2 LeftHandThumb3 LeftLeg LeftLegRoll LeftShoulder LeftToeBase LeftUpLeg LeftUpLegRoll Neck Neck1 Pelvis RightArm RightArmRoll RightFoot RightForeArm RightForeArmRoll RightHand RightHandIndex1 RightHandIndex2 RightHandIndex3 RightHandMiddle1 RightHandMiddle2 RightHandMiddle3 RightHandPinky1 RightHandPinky2 RightHandPinky3 RightHandRing RightHandRing1 RightHandRing2 RightHandRing3 RightHandThumb1 RightHandThumb2 RightHandThumb3 RightLeg RightLegRoll RightShoulder RightToeBase RightUpLeg RightUpLegRoll Spine Spine1 Spine2 Spine3 camera [color="Red"]hull[/color] launcher weapon Share this post Link to post Share on other sites