jpinard 10 Posted February 25, 2010 Sorry for posting such a stupid question. I just need some confirmation on what these do as I haven't quite seen the changes in-game when making adjustments. Do these change the axis sensitivity? Do these change the axis dead-zones? Do these change the axis control limits? Do they do something else? Thanks for the clarification :) Share this post Link to post Share on other sites
Beagle 684 Posted February 25, 2010 (edited) Hello jpinard I made a lot of experiments with the sliders with my X52 Pro and ended with editing the corresponding .cfg entries manualy. In general this slider change the sensitivity curve I set all axes exept slider and rotaries to 1.25 for more response and less need for great joystick movements. You can make for a completly new steering experience with the full saitek pro flight gear by tweaking the single values. Edited February 25, 2010 by Beagle Share this post Link to post Share on other sites
jpinard 10 Posted February 25, 2010 (edited) Hello jpinardI made a lot of experiments with the sliders with my X52 Pro and ended with editing the corresponding .cfg entries manualy. In general this slider change the sensitivity curve I set all axes exept slider and rotaries to 1.25 for more response and less need for great joystick movements. You can make for a completly new steering experience with the full saitek pro flight gear by tweaking the single values. Thanks. BTW, how does your throttle work for you? I'm having a terible time trying to get mine configured so it works well with both the helicopters and jets. Could I get you to post your X52 profile and your config file? or maybe e-mail them to me? You can pm me and I'll send you my e-mail addy. Thanks! :) ...and what does stick axis mean vs. stick rotate? For example, the z axis doesn't rotate... Edited February 25, 2010 by jpinard Share this post Link to post Share on other sites
Beagle 684 Posted February 25, 2010 joystickSensitivity[]={1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};difficulty="veteran"; lastSPMission="Benchmark 01"; class MainMap { class Compass { inBack=0; position[]={0.10473537,0.050762553,0.2}; positionBack[]={0.034383208,0.014613837,0.1}; }; class Watch { inBack=0; position[]={-0.093196556,0.050495077,0.20999999}; positionBack[]={-0.0077000009,0,0.11}; }; class WalkieTalkie { inBack=1; position[]={0.093999997,-0.043000001,0.25}; positionBack[]={0.28,-0.155,0.625}; }; class GPS2 { inBack=0; position[]={0.10918102,-0.064432077,0.22}; positionBack[]={0.016799992,0,0.12}; }; }; activeKeys[]= { "BIS_SP01", "BIS_SPB1", "BIS_SOM_INFO_HINT_1" }; browsingSource="Internet"; class Filter { serverName=""; missionType=""; missionName="Warfare BE V2.056"; maxPing=110; minPlayers=0; maxPlayers=0; fullServers=1; passwordedServers=0; battleyeRequired=1; }; armoryPoints=27115; class JoysticksList { class Joystick1 { guid="50698240-3037-11DE-8001-444553540000"; name="Saitek X52 Pro Flight Controller"; offset=256; isXInput=0; sensitivity[]={1.5,1.5,1.5,1,1,1,1,1,1,1.5,1.5,1,1,1,1,1}; mode="Custom"; }; class Joystick2 { guid="5F60CEC0-3325-11DE-8001-444553540000"; name="Saitek Pro Flight Rudder Pedals"; offset=512; isXInput=0; sensitivity[]={1,1,1.5,1,1,1,1,1,1,1,1.5,1,1,1,1,1}; mode="Custom"; }; This is the part of the armaprofile that i have changed. I dont use a profiler Profile for ArmA2. You have to keep in mind that the throttle does not work like a real throttle but more like a gas-brake axis...this is hardcoded and cant be changed, but can be tweaked so that the gas range is more responsive compared to the brake range. Share this post Link to post Share on other sites
jpinard 10 Posted February 25, 2010 ughh, no wonder the throttle control is so horrible. Thanks for the numbers! I'll paste them over my settings. Share this post Link to post Share on other sites