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dantheman45

mission editor help

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hey!

ive searched everywhere and i cant find the answers i am looking for so i though i would make a new thread!

im trying to do two things in the mission editor, i need to find a particular location. as far as i remember it was a heavily wooded river with a few buildings along the banks for the life of me, i cant remember where it was and i cant find it anywhere!

the second thing is how do i place fires? like the kind of fire that comes off of a burning vehicle?

cheers!

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Hi Dantheman, welcome to the forum,

for your first question, use choppers or cars to drive around the places you think is the spot, gone be bit off a search cause its big map but you need only arround the river i guess!

second, you can place a empy vehicles,puth its damage to full and you can see it catch fire, or you can place a fireplace to warm you feet:D

have fun and good luck

make sure to read up on this forum for idea's and solutions

cya

Edited by Sgt.Spoetnik
typo

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Make fire! Put this in the initline of an object, vehicle, ship, owe.

BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
nil = [this, 4, 750, false, true] spawn BIS_Effects_Burn;

[unit,intensity,time,lifecheck,fade] spawn BIS_Effects_Burn

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cheers for the replys guys, will the fire script make it burn indefinately? (im sure i spelt that wrong, lol) im trying to make a runied city, and it doesent look right without fire everywhere!! lol and i still cant find the river i was looking for! maybe i dreamt it lol, if it was a dream im gonna feel a little silly for asking for it on a forum! lol

i tried searching for the fire thing, not many results and most were in a different context, and the first question was kind of impossible to search for! lol

cheers anyway guys!

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Make fire! Put this in the initline of an object, vehicle, ship, owe.

BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; nil = [this, 4, 750, false, true] spawn BIS_Effects_Burn

[unit,intensity,time,lifecheck,fade] spawn BIS_Effects_Burn

Last line explains it all. ;)

But just for you: the value 750 in the example defines how long the fire burns (750 seconds).

And please, next time use a descriptive thread title which gives an idea what you need help with.

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ahhh!! i see, sorry bout that lol! im a bit of a novice when it comes to scripting lol. really shoudlve learnt by now, ive been playing since ofp!

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