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Mysteryman5150

Is there interest in this mod, if so I need testers

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What is the best adjustments for the stealth and recognition mod for ai hearing?

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Play with it, but to give you an idea:

.05;//.05 defines how loud a unit is - higher number is louder.

so for example

//Defines USMC Soldiers - [b]Snipers[/b] (.5), Spotters (.5), Marksmen (1.0) and scouts (.75) - ***(##) DEFINES VANILLA CAMO RATING FOR THAT UNIT***
#define __USSN_audible  	.01;//.01  defines how load a unit is - higher number is louder.
       #define __USSN_sensitivityEar  	.5;//.5  defines how well can the given unit [b]hear others[/b] - the bigger the value the better the hearing

these guys are camouflaged and move slow to sneak so they are extremely stealthy, so a low number at bottom woudl be best for them

//Defines [b]USMC Soldiers - Basic Infantry[/b]
#define __USMC_audible  	.05;//.05  defines how load a unit is - higher number is louder.
      #define __USMC_sensitivityEar  	.4;//.4  defines how well can the given unit hear others - the bigger the value the better the hearing

//Defines [b]Guerilla Soldiers - Basic Infantry[/b]
#define __GURB_audible  	.05;//.05  defines how load a unit is - higher number is louder.
#define __GURB_sensitivityEar  	.3;//.3  defines how well can the given unit hear others - the bigger the value the better the hearing

USMC are better trained then a guerrilla fighter, or an insurgent so the hearing ability might be alot better as in another sense can

be compared to a different observations skill, what they look for in terms of what they been taught to look at ect,.

also you should use this thread for this mod:

http://forums.bistudio.com/showthread.php?95484-Infantry-Stealth-and-Recognition-Skills-Mod

hope that helps.

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