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JesterOC

Multiplayer AI command and control issues

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I am having trouble understanding why the units under my command seem to not do as I say at times. For instance if I direct them to enter a vehicle and some will and some won't (Sometimes saying "Negative").

Other times, when playing with a friend, The AI and another human are in a vehicle, and I command them to drive somewhere, I the driver does not move the vehicle. However the other human passenger can command the driver, even though he has not command bar (faces at bottom of screen).

I just can't seem to predict why the AI is acting like this. Is there resource that can explain the quirks of this system? (I have looked).

Marc

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The AI have gone through some radical changes since the OFP engine (Where I have to be honest, the player controlled AI were much more controllable, which made them far more fun to deal with).

They now countermand decisions made by the group leader. There are still bugs caused by locality issues that have been around since OFP v1.0 and these are just a few of the issues that make having AI in your group a pain in the butt.

On the plus side though, server side AI are working pretty well, add to that the config mod that Protegimus created (zeus_ai) and they are the best we have ever had

What would be nice is to edit the Player controlled AI routines returning control back to OFP standards (eg Hold fire for example) and leave server side AI alone)

Edited by Terox

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So are their any tricks of the trade to deal with AI control issues like I have stated. When walking around and shooting with them, they seem pretty smart, it is just the "lets all get into the vehicle and drive to a location" stuff that seems to be haunting me.

Yet it does not seem to be effecting others. I am wondering if it is an issue of timing, like get humans into the vehicle first then load the AI's (or the other way around).

Thanks,

JesterOC

p.s. I will check out the links in your sig, I have not read them yet, but they look quite cool

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There are no tips, they do seem to be insubordinate when ordering them to get into vehicles sometimes.

Trying getting them all out and then order 1 at a time to get in, wait until that ai is in then repeat the process

Possible cause in some instances is the vehicle is slightly damaged.

In this instance though, no AI will get in

There is a major bug, which has been called the "Local bug". This occurs when you have more than 1 player in a vehicle and you are trying to get the AI out.

Easy fix for this is to prep the "Eject" action, (eg get it displayed in your action menu) before the vehicle stops, then when it does stop, eject them. If you do not prep this action before the vehicle stops, it will no longer be available to you

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I'm not sure but it seems like there are issues if 2 units not local to the machine that "owns" the vehicle try to enter it at the same time or something like that. Also if a human unit turns into AI (due to player leaving the server) it can take a while before the group leader gains control of him - he will say "roger" and stuff like that but will not actually execute any commands.

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I'll give the one at a time order a try. I think I did run into that lack of eject option, but thought I just did not know where it was. The player I was with was still online so that is not it.

Thanks for the help guys I will try them out tonight (as well as any other tips that might show up here before tonight).

JesterOC

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