[aps]gnat 28 Posted February 7, 2010 . Has anyone worked out a way to use these default variables for animations? In the default config we find variables bing used to manage things like Sound frequency and volume etc Variables include; - randomizer - thrust - rpm - speed - engineon HUD's use variables like; - altitudeAGL - vspeed - targetDist - velocity - fuel Tried things like below in the Config and then using UserThrust as a source in the model.cfg ..... but it didn't work. class AnimationSources: AnimationSources { class UserThrust { source = "thrust"; }; }; Run out of ideas. Need desperately to pass these variables through. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 7, 2010 It seems that those data sources are exclusively programmed for the purpose theyr in, even if they share the same name. Only way i found myself so far was to work with user anims and script driven animations. As example, to animate the HOTAS throttle stick i've used userInput as data source. model.cfg: class hotas_throttle: Rotation { source="user"; type="rotation"; selection="HOTAS_Throttle"; axis="axis_hotas_throttle"; memory=0; animPeriod=0.001; sourceAddress="clamp"; minValue=0; maxValue=2; angle0=0; angle1="rad 55"; }; Anim control script (partial): _throttle = (inputAction "HeliUp") + (inputAction "HeliThrottlePos"); _this animate ["hotas_throttle", _throttle]; Almost all anims i've made script driven since A2 doesn't allow much customization of the data sources. Share this post Link to post Share on other sites