Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
SD_BOB

Unreadable Object ID's - Utes

Recommended Posts

Hello, i'm currently in the process of creating a mission on Utes. Part of the mission "extras", is the ability to destroy some power generators to turn off the islands streetlights etc.

Now i have everything working, but have just hit a dead end with two of the object id's a need for the streetlights, being unreadable as they are covered by a dock rectangular marker. The area i refer to is the dock on the northern side of the island, grid 032005. There are two streetlights here, but i cannot read the id numbers.

Does anyone have any idea what these id numbers are? or anyway i could get them? Its bloody annoying...

Thanks for any help.

Share this post


Link to post
Share on other sites

Well thankyou for that. I have been around here for a while now and i always do a search first. That was how i got the current way i am using.

I didnt ask for a solution to turning lights off, i asked for a solution to the id problem. Again thanks for that link, which i did not discover on my search. But the problem still exists, there might be work arounds and at the end of the day i will probably have to do that. Although using the id method i have, gives me greater control over individual lights. Which works better for the scenario i want. Still there is no need to jump on people with your presumtions.

Edited by Shadow.D. ^BOB^

Share this post


Link to post
Share on other sites
This thread could help you a fair bit, maybe use the search function next time?

http://forums.bistudio.com/showthread.php?t=94115

And what exactly does that post have to do about answering a request for a missing ID number? Maybe read the whole post before using the hair-trigger 'search' response?

Share this post


Link to post
Share on other sites
And what exactly does that post have to do about answering a request for a missing ID number? Maybe read the whole post before using the hair-trigger 'search' response?

Agreed. This forum is for helping each other, and if you don't take 2 seconds to read the question before being harsh, you'd better keep away from it.

Edited by ProfTournesol
typo

Share this post


Link to post
Share on other sites

Put this in your init.sqf:

while {true} do
{
    hintSilent str (nearestObjects [player, [], 3]);
    sleep 0.01;
};

This will display all objects within 3 meters of you. Walk up to the lamp and it should appear in the list. The number at the start is the object ID.

Share this post


Link to post
Share on other sites

Are you talking about the 3 digit IDs?

I barely see 3 of them, but can only guess also as to what they are (I would guess they are 728, 708, 709 but not 100% sure). Is there a way to open up the island in a map editor and see? I have never tried that though...

Good luck.

EDIT - or what he said ^^

Edited by Mosh
slow

Share this post


Link to post
Share on other sites

Thanks alot Deadfast, will have a look at that now.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×