Pyrodox 0 Posted January 27, 2010 Hello, I've been working on setting up some loadouts for a mission I intend to use in MP. My issue is that I can use the units' init line to add as many magazines as I want to each unit in the editor, and when I "Preview" through the editor they are available (they don't show up in the gear screen of the unit, but I can access them when I need to reload and they're all there.) However, when I export the mission and load it up into an MP server, the unit is stripped of all but the things in available inventory space. I've noticed when I go into "gear" from the initial loading map screen, after I've loaded the map on the MP server, but before I actually click "Continue" to start the mission, the items are still there. However, as soon as I actually start the mission in MP, the items have been stripped from the unit. I'm wondering if there's a way to get the "extra" magazines to still be available for use when I load the mission in MP. Is there a server switch to turn off checking for extra magazines or something? Or a variable I can set in some mission file? Thanks in advance for your time, and I appreciate any help I can get. Share this post Link to post Share on other sites
lucilk 10 Posted January 27, 2010 i think you need to build a script, in the init of a unit you wont do much, make a script that gives the loadout to the unit after everything is initialized. it should work. Share this post Link to post Share on other sites
Pyrodox 0 Posted February 20, 2010 i think you need to build a script, in the init of a unit you wont do much, make a script that gives the loadout to the unit after everything is initialized. it should work. Thanks, this did work. I have made a custom loadout script that gives each unit a loadout based upon their typeOf. Share this post Link to post Share on other sites
arthur666 10 Posted February 20, 2010 Thanks, this did work. I have made a custom loadout script that gives each unit a loadout based upon their typeOf. Hey there. I was trying to figure out the same thing. Could you post your script and write a quick how-to? Share this post Link to post Share on other sites