Badassdom 0 Posted January 26, 2010 i have been tinkering with some of configs and trying to change the zoom effects on some vehicles but im not getting anywhere. Anyone know how to increase the zoom on the optics and how to make zoom stay we letting go of the zoom button? Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 27, 2010 class ViewPilot { initAngleX = 5; minAngleX = -85; maxAngleX = 85; initAngleY = 0; minAngleY = -150; maxAngleY = 150; initFov = 0.9; minFov = 0.42; maxFov = 0.9; }; ViewPilot is just one example used in configs. The "initFov" parameter define Zoom at rest min is limit zoomed out max is limit of zoomed in FYI, the "angles" are how much you can move the view about Share this post Link to post Share on other sites
Badassdom 0 Posted January 28, 2010 (edited) Thanks il give it a try How does it effect the staying zoomed? In some vehicles the zoom stays when you let go of the zoom button, in other vehicles the zoom recoils if you let go of the zoom button. Edited January 28, 2010 by arkengel Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 29, 2010 Not sure, quote what vehicles youre talking about and we can investigate their config Share this post Link to post Share on other sites
Badassdom 0 Posted January 29, 2010 (edited) Im trying to improve vehicles optics in general, to make a bigger differance in tanks for instance, there the fov seems to have an effect. But i was also trying to make the optics of the LAV-100/150, in the Vilas 85 pack have optics similar to a tank, where the optics stay zoomed in after you let go of the zoom button. I think the stock brdm's have the same thing with the zoom. An other odd thing i noticed when trying to upgrade the sensetivity in tanks, there seems to be no metion of scan range, sensetivity in the configs of either addons or in the BIS addon files. It does seem to work when you put it in manualy do. Edited January 29, 2010 by arkengel Share this post Link to post Share on other sites
Badassdom 0 Posted February 7, 2010 (edited) After trying to port in some of the ships from Arma I, I cant get the Ships to detect any planes from beyond +/- 5000M and even then they rarely engage. If tried every possible Scanrange, sensetivity and eyescanfactor combination. From sensitivity = 10.0; // sensor sensitivity irscanground=true; irScanRangeMin = 1000; irScanRangeMax = 10000; irScanToEyeFactor = 5; to sensitivity = 30.0; // sensor sensitivity irscanground=true; irScanRangeMin = 100000; irScanRangeMax = 100000; irScanToEyeFactor = 10; Anyone know how to increase the detectionrange beyond 5000? It seems like there is a max range of about 6000 for radar even for the player, but if im not mistaken this is far less then it was in OFP. Can anyone confirm that is the max range? Or is there a way around this maximum Edited February 8, 2010 by arkengel Share this post Link to post Share on other sites