Mr Sarkey 0 Posted January 24, 2010 I'm have a fiddle with the attachTo command and I presuming you can use the "MemPoint" string part of the command to attach stuff to a certain part of the model. My O2 installation is a bit messed up so I'm struggling to find names for the left and right hands... Anybody help me out here. Share this post Link to post Share on other sites
Taurus 20 Posted January 26, 2010 Hello. add an event handler to the soldier and shoot him to see which parts gets damaged, http://community.bistudio.com/wiki/addEventHandler http://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#Dammaged Share this post Link to post Share on other sites
Grizzle 0 Posted January 29, 2010 Eliteness will show this information as well. Load a P3D select the memory node then open the tags. This is what I found for the sample Soldier model: Memory Points (Soldier): aimPoint footstepR footstepL RightFoot LeftFoot aiming_axis Spine3 Weapon head_axis pilot Head rearm rearm2 granat RightHandMiddle1 granat2 LeftHandMiddle1 camera lelbow lwrist relbow rwrist rfemur lfemur lknee rknee rankle lankle lelbow_axis relbow_axis rknee_axis lknee_axis RightHand LeftHand launcher NVG Neck Pelvis leaning_axis LeftShoulder RightShoulder LeftForeArm RightForeArm LeftForeArmRoll RightForeArmRoll Share this post Link to post Share on other sites