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peterschende

Helicopter Taxi Script like Razor Two Mission, Looking for a:

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Hallo Community,

i am desperately searching for Script which does exactly the same as seen in the mission Razor Two in the campaign.

My Question: Is there a Script or Template which does exactly that?

Hoping for your comments and thanks in advance

"Userstory" is:

1. Call a Helicopter with marking it on the ground or map by the actual player

2. Helicopter waits till actual player got in

3. Helicopter waits for next move orders determined by pointing to the ground or map

4. Helicopter fly to the waypoint and let extract the cargo

5. Helicopter gets back for repairs and fuel

6. Heli awaits new orders

() Damaged Heli should be replaced due to bugs which happens like landing on rooftops

P.S. If seen other scripts but they didnt meet the "look & feel" in the mission.

Tags: Transport, Helicopter, Heli, Extraction, Script, Template

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1.Put a SOM module on the map

2.in its int field copy this:

this setVariable ["settings", [[], true, nil, nil, false]];

to stop custom missions

3.Synchronise it to your soldier

4.create a trigger and in it copy this :

[["Transport"], player, [[]]] call BIS_SOM_addSupportRequestFunc;

Then you can use the support> transport

do this using the map to set a dropoff or by lookig at dropoff point while calling it in.

It will arrive, you get in (make sure you cancel and menu/radio things that popup, then open map or look at your intended drop off, then call it from the same place as previous and it will set a dropoff.

Rinse repeat as needed.

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THANKS to manzilla and ker8er0s.

Thats was exactly what i'm looking for: a dynamic tranport system.

The Links and the Code should help me out.

Here Some Links

Explanation

http://forums.bistudio.com/showthread.php?t=74166&highlight=SOM+transport&page=3

Example Mission that works

http://www.kylania.com/arma2/transport_demo.zip

Edited by peterschende
adding links

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Works great on multiplayer but, it doesn't work on a dedicated server; neither does supply_drop. Also, on multiplayer, it wont land and pickup any soldiers farther away from the controlling soldier than about 200 meters.

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[["Transport"], player, [[]]] call BIS_SOM_addSupportRequestFunc;
if i put airstrike in the " " would that give me the airstike option only or is it a different script all together

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if i put airstrike in the " " would that give me the airstike option only or is it a different script all together

If the above code works for you to get the transport and you change the word transport to tactical_airstrike instead, you will lose the transport fuction but, gain the airstrike function.

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