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Triggers resetting?

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I've been designing a mission that uses a few triggers, a couple activate eject scripts for two groups in a chinook & the others tell the chopper pilot what height to fly. When I create the triggers, I tell them to activate with west present & group them to the group leader and the other triggers to the pilot. I'll play the mission through the editor to try & fine tune it and figure out any flaws, but at random times the triggers fail to do what their supposed to do & I have to create them over again. I can't copy & paste them because it doesn't work. I do notice in the activate field that it switches from West to vehicle. I just guessed that was because they were in the chopper, but the same thing happens to the pilot. At random times he won't fly at the height he's supposed to eg:(moron flyinheight 150) Anybody know why this is? On top of that, the chopper pilot seems to have eccentric fixation and flys in a big arch instead of a straight line. He'll get to the next waypoint, but not without flying 1500 meters off course first. This can contribute to the triggers not working if he totally misses the activation area, but I've checked the map & he'll be in the area, the triggers just wont be working.

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Do you want the chopper to fly at 150 whole the time or only for a moment?

If he needs the whole time you can typ it in the init field of the chopper

this flyinheight 150

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Make the size of the trigger larger (sometimes flying objects

arent moving exactly along the lines of the waypoints)

Also you could put your commands instead of a trigger, into

a waypoints's activation field of the chopper.

A command in a waypoints act-field will be executed, once the

unit has passed this waypoint.

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