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ataribaby

Dynamic head movement in planes

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Hi,

As i am mostly sim fan (Falcon 4.0...) it will be great to include some dynamic head movement (head bobbing) at least to planes and helis. Make it option if someone not like it. It really helps immersion to be in real heli/plane. After great head movement when on foot it looks strange that still head when flying g's in heli or harrier. Just suggestion. Maybe it can be done via mod script. Dunno.

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Here:

http://forums.bistudio.com/showthread.php?t=64647

I've tried to script this to an extent. However, what I was actually trying to do was make player look in direction of target or direction aircraft was moving, for people who don't like holding ALT or have trackIR.

http://forums.bistudio.com/showthread.php?t=91431

Interesting. Thanks for heading up. I never wrote script for OFP/ARMA or ARMA2 but i will try.

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I did something like this for Flight Simulator (before TrackIR was second nature). You could turn it off naturally. At taxiing speeds, rudder control would turn the head, as you would put the ailerons into the wind on the ground. At flight speeds, aileron control would take over. Iirc transitioning between the two inputs would take place from 0ft AGL to 100ft AGL. Additional bobbing effects would take place due to g forces.

Needed in Arma? Probably not, especially since you can't change the y position to make better use of side vision. Trucks are a prime example where I'd really like to be able to lower my head to use the side windows. For fighter pilots, where you look is really disconnected from how you fly (you look all over the place, not just into turns). For heli pilots wanting something like that, I'd think TrackIr would be a much better solution.

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I did something like this for Flight Simulator (before TrackIR was second nature). You could turn it off naturally. At taxiing speeds, rudder control would turn the head, as you would put the ailerons into the wind on the ground. At flight speeds, aileron control would take over. Iirc transitioning between the two inputs would take place from 0ft AGL to 100ft AGL. Additional bobbing effects would take place due to g forces.

Needed in Arma? Probably not, especially since you can't change the y position to make better use of side vision. Trucks are a prime example where I'd really like to be able to lower my head to use the side windows. For fighter pilots, where you look is really disconnected from how you fly (you look all over the place, not just into turns). For heli pilots wanting something like that, I'd think TrackIr would be a much better solution.

Looks like BI added this to OA anyway. Great! :)

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