pclipse 10 Posted January 12, 2010 Hey guys, So you know how there are shells, such as HE_120_mm for example. Well how can I make the shell an object which I can just place on the ground. I used this code, and made a game logic and put this in the init: bomb = "M_Sidewinder_AA" createVehicle getmarkerPos "explosion"; However, all that happens, is the Sidewinder missile spawns for like .0001 seconds, but explodes immediately after. My question is: How can I stop the explosion, and just have the shell or "missile" stay there without exploding? Kind Regards in Advance, Pclipse. Share this post Link to post Share on other sites
kremator 1065 Posted January 12, 2010 So in the wrong place it hurts. Share this post Link to post Share on other sites
Evil_Echo 11 Posted January 13, 2010 You would need to make an inert version of the item, basically just the physical model with no weapons simulation defined. Share this post Link to post Share on other sites