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pclipse

Making a shell an object?

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Hey guys,

So you know how there are shells, such as HE_120_mm for example. Well how can I make the shell an object which I can just place on the ground.

I used this code, and made a game logic and put this in the init:

bomb = "M_Sidewinder_AA" createVehicle getmarkerPos "explosion";

However, all that happens, is the Sidewinder missile spawns for like .0001 seconds, but explodes immediately after. My question is:

How can I stop the explosion, and just have the shell or "missile" stay there without exploding?

Kind Regards in Advance,

Pclipse.

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You would need to make an inert version of the item, basically just the physical model with no weapons simulation defined.

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