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cj525

Custom Clutter

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Has anyone added there own scratch clutter to their islands. I have BI clutter working on my island but I have my own clutter I would like to use. I've setup all the config parameters and setup the natural veg into their respective folders ie "clutter".pbo, "tree".pbo etc. the clutter I am using are AA clutter models but the textures/rvmats have been changed to A2 settings. My clutter does have viewlod/geolods etc, these where ignored in AA, but plants where used as objects.

sample island config

[size="1"]clutterGrid = 1.0;
	clutterDist = 50;
	noDetailDist = 20;
	fullDetailDist = 10;
	midDetailTexture = "uns_nt\data\trava_mco.paa";
	minTreesInForestSquare = 5;
	minRocksInRockSquare = 4;
/
/
/		
	class Clutter {
		class GrassTall: DefaultClutter 
		{
			model = "uns_plants_clutter\clutter_grass_tall.p3d";
			affectedByWind = 0.1;
			scaleMin = 0.6;
			scaleMax = 1.3;
		};



		class GrassLong : DefaultClutter
		{
			model = "uns_plants_clutter\clutter_grass_lguns.p3d";
			affectedByWind = 0.6;
			scaleMin = 1.2;
			scaleMax = 2.1;
		};
/
/
/
/
/

class CfgWorldList {
class uns_nt {};
};

class CfgMissions {
class Cutscenes {};
};

class CfgSurfaces {
class Default {};
class Water {};

	class myGrass : Default
	{
	access = 2;
	files= "unsgrass_*";
	rough= 0.1;
	dust= 0.2;
	soundEnviron="drygrass";
	character="MyGrassClutter";
	soundHit = "soft_ground";
	};

class forestcover: Default
	{

	access = 2;
	files= "unsfor_*";
	rough= 0.1;
	dust= 0.2;
	soundEnviron="forest";
	character="myvegforClutter";
	soundHit = "soft_ground";
	};

class CfgSurfaceCharacters {
class MyGrassClutter
	{
	probability[] = {0.9,0.1};
	names[] = {"Grassshort","ForestFern"};
	};
class myvegforClutter
	{
	probability[] = {0.05,0.1,0.1};
	names[] = {"jungleFern","Grassele","Forestvine"};
	};[/size]

all scratch pbos used are located in the root of P: except BI stuff that is setup on the p:\ca\.

Also these objects work when placed in V3 as natural objects.

Any help would be great

cheers

Edited by cj525

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it's a config problem nothing to do with visitor really, no worries I got it working. I just removed all offending clutter config lines and added each object and ran binpbo until I found the error....was missing two "[]" oh well. When you unbin a config.bin it removes all "[]" ...I thought I had them all.

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Use Cpbo or Eliteness for unpacking,they don't remove anything.

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A search will show you thats where almost all the other Clutter (and island config) questions are.

The sub forum is generally all things Terrain addons.

Just a suggestion so you get the right people reading the post.

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