cj525 5 Posted January 8, 2010 (edited) Has anyone added there own scratch clutter to their islands. I have BI clutter working on my island but I have my own clutter I would like to use. I've setup all the config parameters and setup the natural veg into their respective folders ie "clutter".pbo, "tree".pbo etc. the clutter I am using are AA clutter models but the textures/rvmats have been changed to A2 settings. My clutter does have viewlod/geolods etc, these where ignored in AA, but plants where used as objects. sample island config [size="1"]clutterGrid = 1.0; clutterDist = 50; noDetailDist = 20; fullDetailDist = 10; midDetailTexture = "uns_nt\data\trava_mco.paa"; minTreesInForestSquare = 5; minRocksInRockSquare = 4; / / / class Clutter { class GrassTall: DefaultClutter { model = "uns_plants_clutter\clutter_grass_tall.p3d"; affectedByWind = 0.1; scaleMin = 0.6; scaleMax = 1.3; }; class GrassLong : DefaultClutter { model = "uns_plants_clutter\clutter_grass_lguns.p3d"; affectedByWind = 0.6; scaleMin = 1.2; scaleMax = 2.1; }; / / / / / class CfgWorldList { class uns_nt {}; }; class CfgMissions { class Cutscenes {}; }; class CfgSurfaces { class Default {}; class Water {}; class myGrass : Default { access = 2; files= "unsgrass_*"; rough= 0.1; dust= 0.2; soundEnviron="drygrass"; character="MyGrassClutter"; soundHit = "soft_ground"; }; class forestcover: Default { access = 2; files= "unsfor_*"; rough= 0.1; dust= 0.2; soundEnviron="forest"; character="myvegforClutter"; soundHit = "soft_ground"; }; class CfgSurfaceCharacters { class MyGrassClutter { probability[] = {0.9,0.1}; names[] = {"Grassshort","ForestFern"}; }; class myvegforClutter { probability[] = {0.05,0.1,0.1}; names[] = {"jungleFern","Grassele","Forestvine"}; };[/size] all scratch pbos used are located in the root of P: except BI stuff that is setup on the p:\ca\. Also these objects work when placed in V3 as natural objects. Any help would be great cheers Edited January 8, 2010 by cj525 Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 9, 2010 Belongs in the Visitor section of forums. Share this post Link to post Share on other sites
cj525 5 Posted January 9, 2010 it's a config problem nothing to do with visitor really, no worries I got it working. I just removed all offending clutter config lines and added each object and ran binpbo until I found the error....was missing two "[]" oh well. When you unbin a config.bin it removes all "[]" ...I thought I had them all. Share this post Link to post Share on other sites
hamis 0 Posted January 9, 2010 Use Cpbo or Eliteness for unpacking,they don't remove anything. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 9, 2010 A search will show you thats where almost all the other Clutter (and island config) questions are. The sub forum is generally all things Terrain addons. Just a suggestion so you get the right people reading the post. Share this post Link to post Share on other sites
cj525 5 Posted January 9, 2010 cheers Gnat and hamis good points. Share this post Link to post Share on other sites