qUiLL 0 Posted April 5, 2002 i was thinking there are so many good things about OPF and the best thing about it is the bringing of all these aspects together and more, but in your opinion what is the greatest aspect OPF has? Share this post Link to post Share on other sites
Aculaud 0 Posted April 6, 2002 I must apologize for this, but i'm not even going to vote. All the things you listed are what makes OFP stand out. Happy gaming Aculaud Share this post Link to post Share on other sites
Sandman 0 Posted April 6, 2002 Hehe...what you´ve done is really a list of all the things that makes OFP a great game... I´m with Aculaud on this one...I´m not even gonna vote Share this post Link to post Share on other sites
Mask 0 Posted April 6, 2002 Yeah, this game is the greatest ever. U won't find anything combined so well as in OFP. Share this post Link to post Share on other sites
OldGrandad 0 Posted April 6, 2002 *ditto* Just too darned good Share this post Link to post Share on other sites
Satchel 0 Posted April 6, 2002 All of the above with one exception: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> most realistic military simulation ever <span id='postcolor'> OFP is no real or serious simulation according to terms for me, there are too many things missing out, or are simplified by the extreme to be called a sim. Neither it is very realistic for most parts, but it is the best action tactical game/shooter - or *whatever you like to classify it with* around. It´s rare that you can say entainment software really got an excellent price-value relation after buying, but OFP certainly has it. Most shooters i have without adequade or interesting MP capability die the quick death after playing them through, not OFP though- best single player part ever. Share this post Link to post Share on other sites
USSoldier11B 0 Posted April 6, 2002 All of the above. Realistic compared to other war sims. Share this post Link to post Share on other sites
qUiLL 0 Posted April 6, 2002 heh i dont think you read my post i said that all of those together are what made OPF so great but in your opinion which is the greatest of all those? (the most important) Share this post Link to post Share on other sites
Satchel 0 Posted April 6, 2002 Ok, nevertheless it´s the sum up of several things, couldn´t make it on to a single feature. bringing a large+real environment 2gether w/an fps and flexability and freedom that other games dont give maybe the most important of them for me. Share this post Link to post Share on other sites
IceFire 0 Posted April 6, 2002 I have to agree with everyone that I cannot vote because all the choices above is what makes OPF great. I do have a problem with one of the choices that I feel is innacurate. The one about the freedom to allow players to use any weapon or vehicle. This is very untrue. Generally if there is a weapon or vehicle that the game does not want you to use, for whatever reasons, it will not let you use it. Like certain mounted machine guns, certain vehicles. Sometimes, you travel far across a map in a certain mission, and you will automatically die. To me, that is the same thing as a boundary or wall. In the mission, "Hold Malden" your CO tells you to "get into that machine gun on the left". I noticed a better positioned mounted M2 machine gun much closer and it would give me a greater area to shoot at. Well, I could not get into that one. The game probably did not want to use it because then I would kill too many Russians creating the possibility that we may actually hold the port. The game was trying to make it so that we HAD TO retreat. So it did not let me use that machine gun, but I had to use the one that I was ordered to. Also, I remember certain missions where I wanted to get into an M1A1 tank instead of the chopper that was in the mission objectives, and it would not let me get into the tank. Obviously this is an aspect of the game that they boast that is very flexible and immersive, but in fact, this is very untrue. The game only allows you to use whatever weapon and vehicle you want as long as it will not give you too much flexibility in what your options are. Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 6, 2002 IceFire I do not agree with you. It's not game which disallow you to use some weapon or vehicle when you want. It's designer of mission. When you play camaign with linear story there must be  predetermined results of missions. If in mission "Hold Malden" you are send to certain machinegun and the other with better position is unoccupied it's designer's and beta testers' fault. Designer is only human and can not involve all possibilites that can come. It's possible to create mission with dinamic targets and story but it's very hard work which take a lot of time. If you travel far away from mission scene and you die it's not good. Better way is end mission because of your desertion or if your CO is near he shold shoot you. And in addition if you are not leader of group, if you are only grunt, you must obey orders. If you are leader, you have some freedom in your engagement, but you have your orders again. It's a war. If you think that your way is better than orders you have you may be right but you may be wrong. You can not know everything that your superiors know. They may be dumb or they have something special on mind. Simply in war, in armed forces generally, you must obey orders. You are soldier and nothing more. The game is offering freedom to allow players to use any weapon or vehicle. That's my opinion. Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 6, 2002 It's very hard to choose greatest aspect of OPF. My vote : most realistic military simulation ever Share this post Link to post Share on other sites
qUiLL 0 Posted April 6, 2002 icefire i dont think you notice the difference; if you have ever played rogue spear, soldier of fortune, halflife, quake, mohaa, or any game like that you are confined. you cannot go out and explore because it is not possible. the game engine cant handle it in and it is not possible in the game. however, in OPF it IS possible. if you want to go out and explore the nearby area, do so. if you want to use a certain vehicle, go use it. there are no coding limitations that limit you from doing so like in all the games mentioned above. HOWEVER, if the mission designer DOESNT want you to do any of the above, they can choose to prevent you from doing so. THAT i find is one of the freedoms of the mission editor as well. not only do you have the options to do what other games dont allow, but you also have the option to prevent that if it would debase your mission Share this post Link to post Share on other sites
ralphwiggum 6 Posted April 6, 2002 IceFire, like above ppl, i'd like to point out that it's missionmaker's choice, not OFP.(don't be upset about ppl posting this..they are trying to claify this) one time, i got into chopper dogfight with my firend, and ended up in middle of no where on ocean...we really went out of islands...we were ok...just that we couldn't come back.... Share this post Link to post Share on other sites
dayglow 2 Posted April 6, 2002 For me what makes OFP the game that it is is the openness of the game. Just look at what people are able to do with scripts and missions. Their imagination is the limit. People are making RTS games, RPG's, etc. Everything about the game can be changed or costomized. It's amazing. COLINMAN Share this post Link to post Share on other sites
IceFire 0 Posted April 6, 2002 I'm not talking about missions that mission makers made, I am talking about missions that OPF made. The mission where you can't get into a gun is "Hold Malden" and the mission where you die from going really far is the one where you have to destroy the 1st scud. The mission where I cannot get into the tank is the one where you fly the chopper to attack the Russian convoy and you start out in your jeep. They are all in the first campaign. I am not talking about user made missions. Why can't you get into the tank? You cannot take out the whole convoy out with the tank anyways, so it would not screw anything up, you would just die and have to start over. Why can't you go far in the scud hunting mission? You would only fail the mission anyways and have to start over. Why can't you get into the other machine gun? Even if you could, you still would not be able to hold off the tanks and you would still need to retreat. See? They are just realistic things that OPF doesn't let us do because they did not think of or realise the possibility that the player would want to do those things. Share this post Link to post Share on other sites
dayglow 2 Posted April 6, 2002 But what the others are saying is that this isn't a limitation of the OFP game/engine, but a design decision of the maker of the mission. Even the official missions are made by someone deciding what they want the player to do / not do. This is a liniear campaign, there is only one outcome from a said mission. Either you susceed and move on or fail and play over the mission. Now if there was actually a dynamic campaign then the game would be a lot more open. Your actions could actually really effect the outcome of the mission / overall campaign. But the resources for this isn't possible. Would be nice though. COLINMAN Share this post Link to post Share on other sites
IceFire 0 Posted April 6, 2002 That not what I saying Colinman. I am saying that you should still be able to do those things without affecting the outcome of the mission. The tanks, or driving really far out, or using the other machinegun will not really change the outcome of the mission. You still only fail or succeed. Share this post Link to post Share on other sites
ralphwiggum 6 Posted April 6, 2002 well..that's the problem that happens when mission creator(in this case, campaign maker) decides to limit the way you can finish mission. Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 7, 2002 IceFire you said : ...I do have a problem with one of the choices that I feel is innacurate. The one about the freedom to allow players to use any weapon or vehicle. This is very untrue. ... And : I'm not talking about missions that mission makers made, I am talking about missions that OPF made. ... So if some joker from BIS create some official mission, where only you are on map and into init field of your soldier he puts disableuserinput true (that means that game ignore all actions you can do - move,look,keypress excep ALT+F4...) you will cry : "This game is piece of sh*t, I can not do anything in it even move with my soldier !!" ? Again I'm saying : The GAME is offering freedom to allow players to use any weapon or vehicle Share this post Link to post Share on other sites
shadow 6 Posted April 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (qUiLL @ April 06 2002,13:40)</td></tr><tr><td id="QUOTE">heh i dont think you read my post i said that all of those together are what made OPF so great but in your opinion which is the greatest of all those? (the most important)<span id='postcolor'> Pure and simple : Freedom and Realism Ok, I'm outta here (got to play some more OFP) Share this post Link to post Share on other sites
Aculaud 0 Posted April 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (qUiLL @ April 06 2002,13:40)</td></tr><tr><td id="QUOTE">heh i dont think you read my post i said that all of those together are what made OPF so great but in your opinion which is the greatest of all those? (the most important)<span id='postcolor'> but see, this is the awful paradox you put yourself in, Because the truth is, all the poll choices you gave really are all co-dependent on making OFP what it is. Share this post Link to post Share on other sites
Guest Titanium Posted April 7, 2002 I think all those are the greatest. Its hard to choose just one. Share this post Link to post Share on other sites