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alkob0n

Arma2 Linux:

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i'm starting server with basic config, connecting to it, play about half minute, then i have disconnect.

log here:

20:10:20 Dedicated host created.
20:10:35 BattlEye Server: Initialized (v1.071)
20:10:35 Host identity created.
ArmA 2 Console version 1.05 : port 2302 - Sockets
20:10:44 alkob0n uses modified data file - CA;@vopsound_2.0
20:10:44 Player alkob0n connecting.
20:10:48 Player alkob0n connected (id=666666).
20:12:10 Roles assigned.
20:12:10 Reading mission ...
dsd20:13:02 Mission read.
20:13:24 BattlEye Server: Player #0 alkob0n (xxx.xxx.xxx.xxx:2304) - yyyyyyyy      zzzzzzzz
20:13:24 Game started.
Warning: preNLOD format in object ca\weapons\dshkm_mg.p3d
Critical:Destroying running thread!
Critical:Destroying running thread!
Segmentation fault

does anybody know, how to solve it?

Edited by alkob0n

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sizes of addons on server and of game on my client-pc are the same.

strange thing, that i can play about 30 seconds, then server crash.

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Search for

> Segmentation fault

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Try connecting without the (known to be broken) sound mod and see if that makes a difference. If that doesn't help, tell us about the server (what GNU/Linux distribution and version are you using). I suspect that you have corrupt game files though, judging from the

Warning: preNLOD format in object ca\weapons\dshkm_mg.p3d

part of the log.

Check the MD5 checksum of the file addons/weapons.pbo. For ArmA II 1.05, it should be 7a9ef4a4a5b649c313c311adc0d9ad07:

$ md5sum weapons.pbo
7a9ef4a4a5b649c313c311adc0d9ad07  weapons.pbo

In Windows, you can use the HashTab file explorer extension to see several checksums for a given file.

Edited by Killswitch

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thanks, i've reuploded weapons.pbo, received that hash.

that's helps.

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